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将精灵返回其原始位置?

  •  1
  • Dan Hill  · 技术社区  · 7 年前

    因此,我有一个非常基本的PyGame Python程序,它是一辆由用户控制的“汽车”,一辆沿着这条路而来的汽车。当NPC汽车离开屏幕时,我如何才能让它回到原来的位置?我的当前代码如下所示,感谢您提供的任何帮助!

    import pygame, random
    from car import Car
    from car import AutoCar
    
    pygame.init()
    play = True
    clock = pygame.time.Clock()
    screen = pygame.display.set_mode((700, 750))
    pygame.display.set_caption("Car Game")
    
    # Define a bunch of colours
    GREEN = (20, 255, 100)
    GREY = (210, 210, 210)
    WHITE = (255, 255, 255)
    RED = (255, 0, 0)
    PURPLE = (255, 0, 255)
    BLUE = (0, 0, 255)
    
    all_sprites = pygame.sprite.Group()  # Creates a list of all sprites in the game
    
    playerCar = Car(RED, 20, 30)  # Defines the car, its colour, and its 
    size
    playerCar.rect.x = 200
    playerCar.rect.y = 300
    
    AutoCar1 = AutoCar(BLUE, 20, 30)
    AutoCar1.rect.x = 200
    AutoCar1.rect.y = 20
    
    all_sprites.add(playerCar)  # Adds the playerCar to the list of sprites
    all_sprites.add(AutoCar1)  # Adds an automated 'enemy' car which you must avoid
    
    
    
    while play:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:  # If the detected event is clicking the exit button, stop the program.
            play = False
        elif event.type == pygame.KEYDOWN:  # If a key is pressed and the key is 'x', quit the game.
            if event.key == pygame.K_x:
                play = False
    
    keys = pygame.key.get_pressed()  # Defines a variable keys that consists of whatever event is happening in the game
    if keys[pygame.K_LEFT]:
        playerCar.move_left(5)
    if keys[pygame.K_RIGHT]:
        playerCar.move_right(5)
    if keys[pygame.K_DOWN]:
        playerCar.move_backward(5)
    if keys[pygame.K_UP]:
        playerCar.move_forward(5)
    
    all_sprites.update()  # Draws in all sprites
    AutoCar1.auto_move_forward(3)  # Makes the 'enemy' move forward automatically.
    
    
    
    # Create the background
    screen.fill(GREEN)
    # Create the road
    pygame.draw.rect(screen, GREY, [100, 0, 500, 750])
    # Draw the lines on the road
    pygame.draw.line(screen, WHITE, [340, 0], [340, 750], 5)
    
    # Draw in all the sprites
    all_sprites.draw(screen)
    
    pygame.display.flip()
    clock.tick(60)  # Cap limit at 60FPS
    
    pygame.quit()
    

    我还有一个定义Car和Autocar类的文件:

    import pygame
    WHITE = (255, 255, 255)
    
    class Car(pygame.sprite.Sprite):  # Creates a class representing a car, derived from the sprite class
    
        def __init__(self, color, width, height):
            # Call the parent class (i.e. Sprite) constructor
            super().__init__()
            self.image = pygame.Surface([width,height])
            self.image.fill(WHITE)
            self.image.set_colorkey(WHITE)  # Sets white as transparent for this class
    
            # alternatively load a proper car picture:
            # self.image = pygame.image.load("car.png").convert_alpha()
    
            pygame.draw.rect(self.image, color, [0, 0, width, height])
            self.rect = self.image.get_rect()  # Fetches the rectangle with the dimensions of the image
    
        def move_right(self, pixels):  # Adds to the x value of the car the desired amount of pixels
            self.rect.x += pixels
    
        def move_left(self, pixels):  # Same as move_right()
            self.rect.x -= pixels
    
        def move_forward(self, pixels):
            self.rect.y -= pixels
    
        def move_backward(self, pixels):
            self.rect.y += pixels
    
    class AutoCar(pygame.sprite.Sprite):
    
        def __init__(self, color, width, height):
            super().__init__()
            self.image = pygame.Surface([width, height])
            self.image.fill(WHITE)
            self.image.set_colorkey(WHITE)
    
            pygame.draw.rect(self.image, color, [0, 0, width, height])
            self.rect = self.image.get_rect()
    
        def auto_move_forward(self, pixels):
            self.rect.y += pixels
    
        def return_to_top(self):
    
    1 回复  |  直到 7 年前
        1
  •  1
  •   skrx    7 年前

    只需将起始位置存储为 AutoCar ,签入 update 方法,然后设置 self.rect.topleft (或其他rect属性之一)的 self.start_position .

    class AutoCar(pygame.sprite.Sprite):
    
        def __init__(self, color, width, height):
            super().__init__()
            self.image = pygame.Surface([width, height])
            self.image.fill(WHITE)
            self.image.set_colorkey(WHITE)
            pygame.draw.rect(self.image, color, [0, 0, width, height])
            self.rect = self.image.get_rect()
            self.start_position = (200, -50)
            self.rect.topleft = self.start_position
    
        def auto_move_forward(self, pixels):
            self.rect.y += pixels
    
        def return_to_top(self):
            self.rect.topleft = self.start_position
    
        def update(self):
            if self.rect.top > 750:  # Screen height.
                self.rect.topleft = self.start_position