结构TCo坐标
浮点数x;
浮动y;
.
然后在drawRect方法中,我生成了一个类似的结构对象。
struct TCo_ordinates *tCoordianates;
现在我画Y轴的图形,代码是。
fltX1 = 30;
fltY1 = 5;
fltX2 = fltX1;
fltY2 = 270;
CGContextMoveToPoint(ctx, fltX1, fltY1);
CGContextAddLineToPoint(ctx, fltX2, fltY2);
NSArray *hoursInDays = [[NSArray alloc] initWithObjects:@"1",@"2",@"3",@"4",@"5",@"6",@"7",@"8",@"9",@"10",@"11",@"12", nil];
for(int intIndex = 0 ; intIndex < [hoursInDays count] ; fltY2-=20, intIndex++)
{
CGContextSetRGBStrokeColor(ctx, 2, 2, 2, 1);
//CGContextSetRGBStrokeColor(ctx, 1.0f/255.0f, 1.0f/255.0f, 1.0f/255.0f, 1.0f);
CGContextMoveToPoint(ctx, fltX1-3 , fltY2-40);
CGContextAddLineToPoint(ctx, fltX1+3, fltY2-40);
CGContextSelectFont(ctx, "Helvetica", 14.0, kCGEncodingMacRoman);
CGContextSetTextDrawingMode(ctx, kCGTextFill);
CGContextSetRGBFillColor(ctx, 0, 255, 255, 1);
CGAffineTransform xform = CGAffineTransformMake(
1.0, 0.0,
0.0, -1.0,
0.0, 0.0);
CGContextSetTextMatrix(ctx, xform);
const char *arrayDataForYAxis = [[hoursInDays objectAtIndex:intIndex] UTF8String];
float x1 = fltX1-23;
float y1 = fltY2-37;
CGContextShowTextAtPoint(ctx, x1, y1, arrayDataForYAxis, strlen(arrayDataForYAxis));
CGContextStrokePath(ctx);
现在我想动态地将生成的x1和y1的值存储在NSMutableArray中,因为我编写了代码。
NSMutableArray *yAxisCoordinates = [[NSMutableArray alloc] autorelease];
for(int yObject = 0; yObject < intIndex; yObject++)
{
[yAxisCoordinates insertObject:(tCoordianates->x = x1,tCoordianates->y = y1) atIndex:yObject];
}
以上代码正确?????????????