我正在使用静态文件服务器加载本地
.jpg
-图像。
let xhr = new XMLHttpRequest();
this.isLoaded = false;
this.image = new Image();
xhr.open("GET", "http://localhost:8080/testing/ressources/" + url, true);
xhr.responseType = 'blob';
this.textureBuffer = gl.createTexture();
gl.bindTexture(gl.TEXTURE_2D, this.textureBuffer);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, new Uint8Array([255, 0, 0, 255]));
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
xhr.onload = (e) => {
if (xhr.readyState === XMLHttpRequest.DONE && xhr.status === 200) {
let blob = new Blob([xhr.response], {
type: 'image/jpg'
});
let urlCreator = window.URL || window.webkitURL;
this.image.src = urlCreator.createObjectURL(blob);
gl.bindTexture(gl.TEXTURE_2D, this.textureBuffer);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, this.image);
if (Texture.isPowerOf2(this.image.width) && Texture.isPowerOf2(this.image.height)) {
gl.generateMipmap(gl.TEXTURE_2D);
} else {
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
}
this.isLoaded = true;
}
};
xhr.send();
然而,在呼叫时
gl.texImage2D(...)
WebGL: INVALID_VALUE: texImage2D: no image
XMLHttpRequest
Blob
. 也许最好使用
base64
?