是的
Memory<T>
,但你需要创建自己的
MemoryManager<T>
. 别担心-这并不像听起来那么可怕-
here's one I wrote earlier...
:
/// <summary>
/// A MemoryManager over a raw pointer
/// </summary>
/// <remarks>The pointer is assumed to be fully unmanaged, or externally pinned - no attempt will be made to pin this data</remarks>
public sealed unsafe class UnmanagedMemoryManager<T> : MemoryManager<T>
where T : unmanaged
{
private readonly T* _pointer;
private readonly int _length;
/// <summary>
/// Create a new UnmanagedMemoryManager instance at the given pointer and size
/// </summary>
/// <remarks>It is assumed that the span provided is already unmanaged or externally pinned</remarks>
public UnmanagedMemoryManager(Span<T> span)
{
fixed (T* ptr = &MemoryMarshal.GetReference(span))
{
_pointer = ptr;
_length = span.Length;
}
}
/// <summary>
/// Create a new UnmanagedMemoryManager instance at the given pointer and size
/// </summary>
public UnmanagedMemoryManager(T* pointer, int length)
{
if (length < 0) throw new ArgumentOutOfRangeException(nameof(length));
_pointer = pointer;
_length = length;
}
/// <summary>
/// Obtains a span that represents the region
/// </summary>
public override Span<T> GetSpan() => new Span<T>(_pointer, _length);
/// <summary>
/// Provides access to a pointer that represents the data (note: no actual pin occurs)
/// </summary>
public override MemoryHandle Pin(int elementIndex = 0)
{
if (elementIndex < 0 || elementIndex >= _length)
throw new ArgumentOutOfRangeException(nameof(elementIndex));
return new MemoryHandle(_pointer + elementIndex);
}
/// <summary>
/// Has no effect
/// </summary>
public override void Unpin() { }
/// <summary>
/// Releases all resources associated with this object
/// </summary>
protected override void Dispose(bool disposing) { }
}
var mgr = new UnmanagedMemoryManager((byte*)ptr + (index * Width), Width);
Memory<byte> memory = mgr.Memory;
memory
可以存储在堆上。
UnmanagedMemoryManager<byte>
涵盖了
整个的
区域-仅限一次-然后使用
.Slice(...)
上
.Memory
注意:这个实现假设您将在其他地方控制内存的生存期—内存
Dispose()
在这里
没有
Marshal
等。