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检测耳机是否插入iPhone

  •  9
  • ingh.am  · 技术社区  · 14 年前

    有人知道你是否能检测到耳机是否插入了iPhone,如果没有-禁用应用程序中的声音。

    谢谢

    4 回复  |  直到 14 年前
        1
  •  4
  •   hellozimi    14 年前

    http://developer.apple.com/iphone/library/samplecode/SpeakHere/Introduction/Intro.html

    在这个项目中有一个代码片段,如果耳机被拔下,它会暂停录制。也许你可以用它来达到你的目的。

    祝你好运!

    (编辑)

    你得研究一下这个问题扬声器控制器.mm文件。
    我在文件里找到了这个代码 awakeFromNib

    // we do not want to allow recording if input is not available
    error = AudioSessionGetProperty(kAudioSessionProperty_AudioInputAvailable, &size, &inputAvailable);
    if (error) printf("ERROR GETTING INPUT AVAILABILITY! %d\n", error);
    btn_record.enabled = (inputAvailable) ? YES : NO;
    
    // we also need to listen to see if input availability changes
    error = AudioSessionAddPropertyListener(kAudioSessionProperty_AudioInputAvailable, propListener, self);
    if (error) printf("ERROR ADDING AUDIO SESSION PROP LISTENER! %d\n", error);
    
        2
  •  6
  •   xlarsx    12 年前

    使用此代码,您可以检测以下各项之间的更改:

    • 排版
    • 演讲者

    Detecting when an iOS Device connector was plugged/unplugged

    注意:由于“audioRouteChangeListenerCallback(…)”行为的iOS 5部分已被弃用,但您可以使用以下内容进行更新:

    // kAudioSession_AudioRouteChangeKey_PreviousRouteDescription -> Previous route
    // kAudioSession_AudioRouteChangeKey_CurrentRouteDescription -> Current route
    
    CFDictionaryRef newRouteRef = CFDictionaryGetValue(routeChangeDictionary, kAudioSession_AudioRouteChangeKey_CurrentRouteDescription);
    NSDictionary *newRouteDict = (NSDictionary *)newRouteRef;
    
    // RouteDetailedDescription_Outputs -> Output
    // RouteDetailedDescription_Outputs -> Input
    
    NSArray * paths = [[newRouteDict objectForKey: @"RouteDetailedDescription_Outputs"] count] ? [newRouteDict objectForKey: @"RouteDetailedDescription_Outputs"] : [newRouteDict objectForKey: @"RouteDetailedDescription_Inputs"];
    
    NSString * newRouteString = [[paths objectAtIndex: 0] objectForKey: @"RouteDetailedDescription_PortType"];
    
    // newRouteString -> MicrophoneWired, Speaker, LineOut, Headphone
    

    问候语

        3
  •  4
  •   Costique    12 年前

    这是解决方案,你可能喜欢它,也可能对你有帮助。

    在使用以下方法之前,请同时写下这两行

    UInt32 audioRouteOverride = kAudioSessionOverrideAudioRoute_None; AudioSessionSetProperty (kAudioSessionProperty_OverrideAudioRoute,sizeof (audioRouteOverride),&audioRouteOverride);
    
    (void)isHeadsetPluggedIn {
        UInt32 routeSize = sizeof (CFStringRef); CFStringRef route;
        AudioSessionGetProperty (kAudioSessionProperty_AudioRoute, &routeSize, &route);
    
        //NSLog(@"Error >>>>>>>>>> :%@", error); 
        /* Known values of route:
        "Headset"
        "Headphone"
        "Speaker"
        "SpeakerAndMicrophone"
        "HeadphonesAndMicrophone"
        "HeadsetInOut"
        "ReceiverAndMicrophone"
        "Lineout" */
    
        NSString* routeStr = (NSString*)route;
    
        NSRange headsetRange = [routeStr rangeOfString : @"Headset"]; NSRange receiverRange = [routeStr rangeOfString : @"Receiver"];
    
        if(headsetRange.location != NSNotFound) {
            // Don't change the route if the headset is plugged in. 
            NSLog(@"headphone is plugged in "); 
        } else
            if (receiverRange.location != NSNotFound) { 
                // Change to play on the speaker 
                NSLog(@"play on the speaker");
            } else {
                NSLog(@"Unknown audio route.");
            }
    }
    
        4
  •  4
  •   Jonathon Horsman    11 年前

    要执行一次性检查以确定耳机是否已插入(而不是在拔下耳机时设置回拨),我在iOS5及更高版本中发现了以下功能:

    - (BOOL) isAudioJackPlugged
    {
    
    // initialise the audio session - this should only be done once - so move this line to your AppDelegate
    AudioSessionInitialize(NULL, NULL, NULL, NULL);
    UInt32 routeSize;
    
    // oddly, without calling this method caused an error.
    AudioSessionGetPropertySize(kAudioSessionProperty_AudioRouteDescription, &routeSize);
    CFDictionaryRef desc; // this is the dictionary to contain descriptions
    
    // make the call to get the audio description and populate the desc dictionary
    AudioSessionGetProperty (kAudioSessionProperty_AudioRouteDescription, &routeSize, &desc);
    
    // the dictionary contains 2 keys, for input and output. Get output array
    CFArrayRef outputs = CFDictionaryGetValue(desc, kAudioSession_AudioRouteKey_Outputs);
    
    // the output array contains 1 element - a dictionary
    CFDictionaryRef dict = CFArrayGetValueAtIndex(outputs, 0);
    
    // get the output description from the dictionary
    CFStringRef output = CFDictionaryGetValue(dict, kAudioSession_AudioRouteKey_Type);
    
    /**
     These are the possible output types:
     kAudioSessionOutputRoute_LineOut
     kAudioSessionOutputRoute_Headphones
     kAudioSessionOutputRoute_BluetoothHFP
     kAudioSessionOutputRoute_BluetoothA2DP
     kAudioSessionOutputRoute_BuiltInReceiver
     kAudioSessionOutputRoute_BuiltInSpeaker
     kAudioSessionOutputRoute_USBAudio
     kAudioSessionOutputRoute_HDMI
     kAudioSessionOutputRoute_AirPlay
     */
    
    return CFStringCompare(output, kAudioSessionOutputRoute_Headphones, 0) == kCFCompareEqualTo;
    }
    

    对于那些在家记分数的人来说,这是字典中的一个字符串,在字典中的一个数组中。