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应为标识符,但看到的是“*”行7位置3

  •  -1
  • Omar  · 技术社区  · 7 年前

    我试图将硬币合并到master中,但存在冲突。我无法挽救比赛。js文件,或者因为sublime对我大喊大叫,因为我有一个语法错误,我无法理解,请帮助 enter image description here

    // Canvas Asteroids
    //
    // Copyright (c) 2010 Doug McInnes
    //
    
    KEY_CODES = {
      '32': 'space',
      '37': 'left',
      '38': 'up',
      '39': 'right',
      '40': 'down',
      '70': 'f',
      '71': 'g',
      '72': 'h',
      '77': 'm',
      '80': 'p'
    }
    
    KEY_STATUS = { keyDown:false };
    for (code in KEY_CODES) {
      KEY_STATUS[KEY_CODES[code]] = false;
    }
    
    $(window).keydown(function (e) {
      KEY_STATUS.keyDown = true;
      if (KEY_CODES[e.keyCode]) {
        e.preventDefault();
        KEY_STATUS[KEY_CODES[e.keyCode]] = true;
      }
    }).keyup(function (e) {
      KEY_STATUS.keyDown = false;
      if (KEY_CODES[e.keyCode]) {
        e.preventDefault();
        KEY_STATUS[KEY_CODES[e.keyCode]] = false;
      }
    });
    
    GRID_SIZE = 60;
    
    Matrix = function (rows, columns) {
      var i, j;
      this.data = new Array(rows);
      for (i = 0; i < rows; i++) {
        this.data[i] = new Array(columns);
      }
    
      this.configure = function (rot, scale, transx, transy) {
        var rad = (rot * Math.PI)/180;
        var sin = Math.sin(rad) * scale;
        var cos = Math.cos(rad) * scale;
        this.set(cos, -sin, transx,
                 sin,  cos, transy);
      };
    
      this.set = function () {
        var k = 0;
        for (i = 0; i < rows; i++) {
          for (j = 0; j < columns; j++) {
            this.data[i][j] = arguments[k];
            k++;
          }
        }
      }
    
      this.multiply = function () {
        var vector = new Array(rows);
        for (i = 0; i < rows; i++) {
          vector[i] = 0;
          for (j = 0; j < columns; j++) {
            vector[i] += this.data[i][j] * arguments[j];
          }
        }
        return vector;
      };
    };
    
    Sprite = function () {
      this.init = function (name, points) {
        this.name     = name;
        this.points   = points;
    
        this.vel = {
          x:   0,
          y:   0,
          rot: 0
        };
    
        this.acc = {
          x:   0,
          y:   0,
          rot: 0
        };
      };
    
      this.children = {};
    
      this.color    = 'black';
      this.solid    = false;
      this.visible  = false;
      this.reap     = false;
      this.bridgesH = true;
      this.bridgesV = true;
    
      this.collidesWith = [];
    
      this.x     = 0;
      this.y     = 0;
      this.rot   = 0;
      this.scale = 1;
    
      this.currentNode = null;
      this.nextSprite  = null;
    
      this.preMove  = null;
      this.postMove = null;
    
      this.run = function(delta) {
    
        this.move(delta);
        this.updateGrid();
    
        this.context.save();
        this.configureTransform();
        this.draw();
    
        var canidates = this.findCollisionCanidates();
    
        this.matrix.configure(this.rot, this.scale, this.x, this.y);
        this.checkCollisionsAgainst(canidates);
    
        this.context.restore();
    
        if (this.bridgesH && this.currentNode && this.currentNode.dupe.horizontal) {
          this.x += this.currentNode.dupe.horizontal;
          this.context.save();
          this.configureTransform();
          this.draw();
          this.checkCollisionsAgainst(canidates);
          this.context.restore();
          if (this.currentNode) {
            this.x -= this.currentNode.dupe.horizontal;
          }
        }
        if (this.bridgesV && this.currentNode && this.currentNode.dupe.vertical) {
          this.y += this.currentNode.dupe.vertical;
          this.context.save();
          this.configureTransform();
          this.draw();
          this.checkCollisionsAgainst(canidates);
          this.context.restore();
          if (this.currentNode) {
            this.y -= this.currentNode.dupe.vertical;
          }
        }
        if (this.bridgesH && this.bridgesV &&
            this.currentNode &&
            this.currentNode.dupe.vertical &&
            this.currentNode.dupe.horizontal) {
          this.x += this.currentNode.dupe.horizontal;
          this.y += this.currentNode.dupe.vertical;
          this.context.save();
          this.configureTransform();
          this.draw();
          this.checkCollisionsAgainst(canidates);
          this.context.restore();
          if (this.currentNode) {
            this.x -= this.currentNode.dupe.horizontal;
            this.y -= this.currentNode.dupe.vertical;
          }
        }
      };
      this.move = function (delta) {
        if (!this.visible) return;
        this.transPoints = null; // clear cached points
    
        if ($.isFunction(this.preMove)) {
          this.preMove(delta);
        }
    
    1 回复  |  直到 7 年前
        1
  •  0
  •   Omar    7 年前

    @torazaburo公司

    应与属性名称相同。这似乎是一个错误