public LineRenderer lr_up;
public LineRenderer lr_down;
public LineRenderer lr_left;
public LineRenderer lr_right;
private bool clicked = false;
RaycastHit rh;
// Use this for initialization
void Start()
{
}
// Update is called once per frame
void Update()
{
if (clicked)
{
lr_up.SetPosition(0, transform.position);
lr_down.SetPosition(0, transform.position);
lr_left.SetPosition(0, transform.position);
lr_right.SetPosition(0, transform.position);
RaycastHit hit;
if (Physics.Raycast(transform.position, -transform.up, out hit))
{
if (hit.collider)
{
lr_up.SetPosition(1, hit.point);
}
}
else lr_up.SetPosition(1, -transform.up * 5000);
if (Physics.Raycast(transform.position, transform.up, out hit))
{
if (hit.collider)
{
lr_down.SetPosition(1, hit.point);
}
}
else lr_down.SetPosition(1, transform.up * 5000);
if (Physics.Raycast(transform.position, transform.right, out hit))
{
if (hit.collider)
{
lr_left.SetPosition(1, hit.point);
}
}
else lr_left.SetPosition(1, transform.right * 5000);
if (Physics.Raycast(transform.position, -transform.right, out hit))
{
if (hit.collider)
{
lr_right.SetPosition(1, hit.point);
}
}
else lr_right.SetPosition(1, -transform.right * 5000);
}
}
这是您更正的代码。需要四个线渲染器来表示四个梁。不能有单线渲染器并期望它朝四个方向拍摄。在当前对象中创建四个空子对象。指定行渲染器组件,并在脚本中为它们指定相应的行渲染器。其余代码将负责设置梁。