您可以将点添加到列表而不是数组中,这将帮助您“洗牌”值。从
This
因此,发布后,您可以这样做:
public class PlatformCreator : MonoBehaviour {
public GameObject[] platforms;
public List<Transform> points;
private Random rng;
public void Shuffle<T>(this IList<T> list)
{
int n = list.Count;
while (n > 1) {
n--;
int k = rng.Next(n + 1);
T value = list[k];
list[k] = list[n];
list[n] = value;
}
}
private void Start()
{
rng = new Random();
points.Shuffle();
for (int i = 0; i < points.Count; i++)
{
Instantiate(platforms[i], points[i].position, Quaternion.identity);
}
}
}