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C++Opengl三角形正在绘制或根本不可见

  •  3
  • akshay  · 技术社区  · 7 年前

    我的代码根本没有显示三角形。我试着一步一步地调试它,但没有成功。我的代码出了什么问题?

    #include <gl/glew.h>
    #include <GLFW/glfw3.h>
    #include <iostream>
    static unsigned int CompileShader(unsigned int type, const std::string& source)
    {
        unsigned int id = glCreateShader(type);
        const char* src = source.c_str();
        glShaderSource(id, 1, &src, nullptr);
        glCompileShader(id);
    
        int result;
        glGetShaderiv(id, GL_COMPILE_STATUS, &result);
    
        if (result == GL_FALSE)
        {
            int length;
            glGetShaderiv(id, GL_INFO_LOG_LENGTH, &length);
            char* message = (char*)alloca(length * sizeof(char));
            glGetShaderInfoLog(id, length, &length, message);
            std::cout << "Failed to compile" << (type == GL_VERTEX_SHADER ? "vertex" : "fragment") << " shader" << std::endl;
            std::cout << message << std::endl;
            glDeleteShader(id);
            return 0;
        }
        return id;
    }
    
    static unsigned CreateShader(const std::string& vertexShader, const std::string& fragmentShader)
    {
        unsigned int program = glCreateProgram();
        unsigned int vs = CompileShader(GL_VERTEX_SHADER, vertexShader);
        unsigned int fs = CompileShader(GL_FRAGMENT_SHADER, fragmentShader);
    
        glAttachShader(program, vs);
        glAttachShader(program, fs);
        glLinkProgram(program);
        glValidateProgram(program);
    
        glDeleteShader(vs);
        glDeleteShader(fs);
    
        return program;
    }
    
    int main(void)
    {
        GLFWwindow* window;
    
        /* Initialize the library */
        if (!glfwInit())
            return -1;
    
        /* Create a windowed mode window and its OpenGL context */
        window = glfwCreateWindow(640, 480, "Hello World", NULL, NULL);
        if (!window)
        {
            glfwTerminate();
            return -1;
        }
    
        /* Make the window's context current */
        glfwMakeContextCurrent(window);
    
        if (glewInit() != GLEW_OK)
            std::cout << "Error!" << std::endl;
    
        float positions[6] = {-0.5f, -0.5f, 0.0f, 0.0f, 0.5f, 0.5f};
    
        unsigned int buffer = 0;
        glGenBuffers(1, &buffer);
        glBindBuffer(GL_ARRAY_BUFFER, buffer);
        glBufferData(GL_ARRAY_BUFFER, 6 * sizeof(float), positions, GL_STATIC_DRAW);
    
        glEnableVertexAttribArray(0);
        glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 2, 0);
    
        std::string vertexShader =
            "#version 330 core\n"
            "\n"
            "layout(location=0)in vec4 position;\n"
            "\n"
            "void main()\n"
            "{\n"
            "   gl_Position = position;\n"
            "}\n";
    
        std::string fragmentShader =
            "#version 330 core\n"
            "\n"
            "layout(location=0)out vec4 color;\n"
            "\n"
            "void main()\n"
            "{\n"
            "   color = vec4(0.0, 0.0, 1.0, 1.0);\n"
            "}\n";
    
        unsigned int shader = CreateShader(vertexShader, fragmentShader);
        glUseProgram(shader);
        /* Loop until the user closes the window */
        while (!glfwWindowShouldClose(window))
        {
            /* Render here */
            glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    
            glBindVertexArray(buffer);
    
            glDrawArrays(GL_TRIANGLES, 0, 3);
            glfwPollEvents();
            /* Swap front and back buffers */
            glfwSwapBuffers(window);
    
            /* Poll for and process events */
            glfwPollEvents();
        }
        glDeleteShader(shader);
    
        glfwTerminate();
        return 0;
    }
    
    1 回复  |  直到 7 年前
        1
  •  5
  •   Rabbid76    7 年前

    你的“三角形”不是三角形,而是一条线,所以你看不到它:

    float positions[6] = {-0.5f, -0.5f, 0.0f, 0.0f, 0.5f, 0.5f};
    

    将其更改为:

    float positions[6] = {-0.5f, -0.5f, 0.5f, 0.0f, 0.0f, 0.5f};