代码之家  ›  专栏  ›  技术社区  ›  Ake

在pygame中更改矩形位置

  •  1
  • Ake  · 技术社区  · 2 年前

    当游戏开始时,我正试图改变《异形入侵》中飞船的绘制位置,但我实际上不知道该在哪里进行更改。 我希望它在比赛开始时由我选择的位置,而不是中底。 船舶代码:

    class Ship(Sprite):
    """A class to manage the ship."""
    
    def __init__(self,ai_game):
        """Initialize the ship and set its starting position."""
        super().__init__()
        self.screen = ai_game.screen
        self.settings = ai_game.settings
        self.screen_rect = ai_game.screen.get_rect()
    
        #Load the ship image and get its rect.
        self.image = pygame.image.load('images/ship.png')
        self.rect = self.image.get_rect()
    
        #Start each new ship at the bottom center of the screen.
        self.rect.midbottom = self.screen_rect.midbottom
    
        #Store a decimal value for the ship's horizontal position.
        self.x = float(self.rect.x)
        self.y = float(self.rect.y)
    
        #Movement flags
        self.moving_right = False
        self.moving_left = False
        self.moving_up = False
        self.moving_down = False
    
    def update(self):
        """Update the ship's position based on the movement flags."""
        #Update the ship's x value, not the rect.
        if self.moving_right and self.rect.right < self.screen_rect.right:
            self.x += self.settings.ship_speed
        if self.moving_left and self.rect.left > 0:
            self.x -= self.settings.ship_speed
        if self.moving_up and self.rect.top > 0:
            self.y -= self.settings.ship_speed
        if self.moving_down and self.rect.bottom <= self.screen_rect.bottom:
            self.y += self.settings.ship_speed
    
    
        #Update rect object from self.x.
        self.rect.x = self.x
        self.rect.y = self.y
            
    
    def blitme(self):
            """Draw the ship at its current location."""
            self.screen.blit(self.image, self.rect)
    
    def center_ship(self):
        """Center the ship on the screen."""
        self.rect.midbottom = self.screen_rect.midbottom
        self.x = float(self.rect.x)
        self.y = float(self.rect.y)     
    
    1 回复  |  直到 2 年前
        1
  •  1
  •   Rabbid76    2 年前

    你需要在中设置船的位置 rect 属性当您从图像中获取边界矩形时,可以执行此操作:

    self.rect = self.image.get_rect()
    self.rect.x = 200
    self.rect.y = 100
    

    或者更短地使用方法的关键字属性 get_rect :

    self.rect = self.image.get_rect(topleft = (200, 100))
    

    我建议添加 x y 的构造函数的属性 Ship

    class Ship(Sprite):
    """A class to manage the ship."""
    
        def __init__(self, ai_game, x, y):
            # [...]
    
            #Load the ship image and get its rect.
            self.image = pygame.image.load('images/ship.png')
            self.rect = self.image.get_rect(topleft = (x, y))
    
            # [...]