我在Tkinter用画布制作一个射击游戏。用户控制一个精灵,该精灵沿着X轴方向不断地发射子弹。
我遇到了一个问题,同时试图动画子弹在屏幕上移动。我用的是
while True
从我的研究中我了解到,我可能不得不使用线程来阻止主顶部冻结,但我还没有找到任何容易遵循的指南线程在Tkinter在线。
这是我的代码:
from Tkinter import *
from Tkinter import Canvas
import time
window1 = Tk()
window1.title("Shoot 'Em Up")
window1.config(background="black")
window1.geometry("600x300")
def move_spryte1_up(event):
xspeed = 0
yspeed = -10
canvas.move(spryte1, xspeed, yspeed)
Tk.update(window1)
def move_spryte1_down(event):
xspeed = 0
yspeed = 10
canvas.move(spryte1, xspeed, yspeed)
Tk.update(window1)
def move_spryte1_left(event):
xspeed = -10
yspeed = 0
canvas.move(spryte1, xspeed, yspeed)
Tk.update(window1)
def move_spryte1_right(event):
xspeed = 10
yspeed = 0
canvas.move(spryte1, xspeed, yspeed)
Tk.update(window1)
def bullets():
spryte1_pos = canvas.bbox(spryte1)
newpos1 = spryte1_pos[1]
newpos2 = spryte1_pos[2]-30
newpos3 = spryte1_pos[3]-20
spryte2 = canvas.create_rectangle(newpos1, newpos2, newpos3, newpos3, fill="blue")
print(spryte1_pos)
print(newpos1)
print(newpos2)
print(newpos3)
while True:
canvas.move(spryte2, 10, 0)
Tk.update(window1)
time.sleep(0.1)
canvas = Canvas(window1, width=600, height=300, bg="black", bd=0, highlightthickness=1, relief="ridge", highlightbackground="black")
canvas.pack()
points = [20, 40, 35, 40, 35, 30, 50, 40, 65, 40, 80, 52.5, 65, 65, 50, 65, 35, 75, 35, 65, 20, 65, 30, 62, 20, 59, 30, 56, 20, 53, 30, 50, 20, 47, 30, 44]
spryte1 = canvas.create_polygon(points, outline='red', fill='gray')
bullets()
canvas.tag_raise(spryte1)
window1.bind('<Up>', move_spryte1_up)
window1.bind('<Down>', move_spryte1_down)
window1.bind('<Left>', move_spryte1_left)
window1.bind('<Right>', move_spryte1_right)
window1.mainloop()
任何帮助都将不胜感激!
编辑:这个问题与
python - While Loop causes entire program to crash in Tkinter
因为这是我最初在Tkinter中寻找线程帮助时提出的一个问题。然而,我尝试了提出的解决方案,但发现它并没有解决我的问题