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文本从左到右填充

  •  1
  • Niklas Rosencrantz  · 技术社区  · 6 年前

    enter image description here

    如何开始填充类似于此屏幕的文本?我应该用一个 Handler 延迟每个角色?

    背景是我正在为android编写一个类似于经典的月球巡逻的迷你游戏,现在我想为完成一个检查点创造额外的奖励。

    你可以在appstore找到我的测试版 https://play.google.com/store/apps/details?id=dev.android.buggy 它现在被命名为“月球车”。该代码可应要求提供,现在回购是封闭源代码。 enter image description here

    我在检查点“C”设置了一个测试检查点,以显示我所做的尝试:

    import android.app.Activity;
    import android.content.Context;
    import android.graphics.Bitmap;
    import android.graphics.BitmapFactory;
    import android.graphics.Canvas;
    import android.graphics.Color;
    import android.graphics.Paint;
    import android.graphics.Rect;
    import android.os.Handler;
    import android.support.v4.view.MotionEventCompat;
    import android.util.AttributeSet;
    import android.util.Log;
    import android.view.MotionEvent;
    import android.view.SurfaceHolder;
    import android.view.SurfaceView;
    import android.widget.TextView;
    import android.widget.Toast;
    
    import java.util.ArrayList;
    import java.util.List;
    import java.util.Timer;
    import java.util.TimerTask;
    
    public class ParallaxView extends SurfaceView implements Runnable, SurfaceHolder.Callback {
        int bombed = 5;
        boolean waitForTimer = false;
        boolean waitForTimer2 = false;
        boolean recent = true;
        char checkpoint;
        boolean checkp = true;
        Rect fromRect1;
        Rect toRect1;
        Rect fromRect2;
        Rect toRect2;
        boolean incCheck = true;
        boolean increment = false;
        int numberOfshots = 1;
        int[] missiles = new int[200];
        int alienBombYDelta = 0;
        int alienBombXDelta = 20;
        int p = 7;
        boolean started = false;
        final int buggyXDisplacement = 50;
        boolean buggyDown = false;
        int jumpHeight = 0;
        int xbuggy2 = 0;
        boolean down2 = true;
        long lastTurn2 = System.currentTimeMillis();
        long lastTurn3 = System.currentTimeMillis();
    
        boolean jump = false;
        boolean shoot = false;
        int index = 0;
        int missileOffSetY = 0;
        boolean alienReset = false;
        int score = 0;
        double buggyXDistance = 0;
        double distanceDelta = 1.15;
        double retardation = 0.5;
        boolean alienFire = false;
        List<Background> backgrounds;
        int spacerocki, resID, explodeID, explodeID2, alienResID2;
    
        private volatile boolean running;
        private Thread gameThread = null;
        Bitmap explode, buggy, alien, explode2, spacerock;
        boolean alienexplode = false;
        TextView tvId;
        //Activity a;
        // For drawing
        private Paint paint;
        private Canvas canvas;
        private SurfaceHolder ourHolder;
    
        // Holds a reference to the Activity
        Context context;
    
        // Control the fps
        long fps = 60;
    
        // Screen resolution
        int screenWidth;
        int screenHeight;
        boolean bexplode = false;
        boolean brake = false;
        boolean scoring = false;
    
        class BuggyExploded extends TimerTask {
            public void run() {
                //Log.d("## BuggyExploded", "## BuggyExploded timer task running after 2 seconds" + buggyXDistance);
                //buggy = BitmapFactory.decodeResource(context.getResources(), context.getResources().getIdentifier("vehicle",
                //      "drawable", context.getPackageName()));
                canvas.drawBitmap(explode, (float) (buggyXDisplacement + buggyXDistance), (float) (screenHeight * 0.5) - jumpHeight, paint);
    
                buggyXDistance = 0;
                distanceDelta = 1.15;
                retardation = 0.5;
                jumpHeight = 0;
    
    
                waitForTimer = false;
    
    
                //canvas.drawBitmap(buggy, (float) (buggyXDisplacement + buggyXDistance), (float) (screenHeight * 0.5) - jumpHeight, paint);
            }
        }
    
        class SetRecent extends TimerTask {
            public void run() {
                recent = false;
            }
        }
    
        class ResetCheckpoint extends TimerTask {
            public void run() {
                Background.checkpoint = 'A';
            }
        }
    
        class SetAlienBombs extends TimerTask {
            public void run() {
                missileOffSetY = 0;
            }
        }
    
        class AlienBombed extends TimerTask {
            public void run() {
                alienBombXDelta = 20;
                alienBombYDelta = 0;
                alienReset = false;
                alienexplode = false;
                waitForTimer2 = false;
            }
        }
    
        public void surfaceCreated(SurfaceHolder holder) {
            //Canvas c = getHolder().lockCanvas();
            //draw();
            //getHolder().unlockCanvasAndPost(c);
        }
    
        public void surfaceDestroyed(SurfaceHolder holder3) {
            //Canvas c = getHolder().lockCanvas();
            //draw();
            //getHolder().unlockCanvasAndPost(c);
        }
    
        public void surfaceChanged(SurfaceHolder holder, int i1, int i2, int i3) {
            //Canvas c = getHolder().lockCanvas();
            //draw();
            //getHolder().unlockCanvasAndPost(c);
        }
    
        private void update() {
            // Update all the background positions
            for (Background bg : backgrounds) {
                bg.update(fps);
            }
        }
    
        public ParallaxView(Context c, AttributeSet a) {
            super(c, a);
    
            this.context = c;
            Background.checkpoint--;
            this.screenWidth = getContext().getResources().getDisplayMetrics().widthPixels;
            this.screenHeight = getContext().getResources().getDisplayMetrics().heightPixels;
    
            // Initialize our drawing objects
            ourHolder = getHolder();
            paint = new Paint();
    
            // Initialize our array list
            backgrounds = new ArrayList<>();
    
            //load the background data into the Background objects and
            // place them in our GameObject arraylist
    
            backgrounds.add(new Background(
                    this.context,
                    screenWidth,
                    screenHeight,
                    "bg", 0, 120, 50));
    
            backgrounds.add(new Background(
                    this.context,
                    screenWidth,
                    screenHeight,
                    "grass", 70, 110, 200));
    
            //To execute the task every second after 3 s.
            //Log.d("Timer", "Timer ");
            resID = context.getResources().getIdentifier("vehicle",
                    "drawable", context.getPackageName());
            explodeID = context.getResources().getIdentifier("explode",
                    "drawable", context.getPackageName());
            explodeID2 = context.getResources().getIdentifier("explode2",
                    "drawable", context.getPackageName());
            spacerocki = context.getResources().getIdentifier("spacerock",
                    "drawable", context.getPackageName());
    
            buggy = BitmapFactory.decodeResource(context.getResources(), resID);
            explode = BitmapFactory.decodeResource(context.getResources(), explodeID);
            explode2 = BitmapFactory.decodeResource(context.getResources(), explodeID2);
            spacerock = BitmapFactory.decodeResource(context.getResources(), spacerocki);
            alienResID2 = context.getResources().getIdentifier("right_side_hdpi",
                    "drawable", context.getPackageName());
            alien = BitmapFactory.decodeResource(context.getResources(), alienResID2);
            //resume();
            //pause();
            //resume();
        }
    
        @Override
        public void run() {
            while (running) {
                long startFrameTime = System.currentTimeMillis();
                update();
                if (alienBombXDelta > screenWidth - 250 || alienBombXDelta < 10) { // alien ship change direction
                    p = -p;
                }
                draw();
                // Calculate the fps this frame
                long timeThisFrame = System.currentTimeMillis() - startFrameTime;
                if (timeThisFrame >= 1) {
                    fps = 1000 / timeThisFrame;
                }
            }
        }
    
    
        private void checkJump() {
            if (System.currentTimeMillis() - lastTurn3 >= 650) { // 650 means how long the vehicle is in the air at a jump
                // Change direction here
                jump = false;
                lastTurn3 = System.currentTimeMillis();
            }
        }
    
    
        private void checkBuggyBombed(Bitmap b1, Bitmap b2, Bitmap explode) {
            if (!recent && java.lang.Math.abs(((buggyXDisplacement + buggyXDistance) + b1.getWidth() / 2) - (alienBombXDelta + 10 + b2.getWidth() / 2)) < b1.getWidth() / 2 && java.lang.Math.abs((alienBombYDelta + screenHeight / 100 * 25 + 75 + missileOffSetY) - ((screenHeight * 0.3) - jumpHeight + b1.getHeight())) < 65) {
                bombed--;
                missileOffSetY = 0;
                checkpoint = 'A';
                canvas.drawBitmap(explode, (float) (buggyXDisplacement + buggyXDistance), (float) (screenHeight * 0.5) - jumpHeight, paint);
                recent = true;
                waitForTimer = true;
                new Timer().schedule(new BuggyExploded(), 2000);
                new Timer().schedule(new SetRecent(), 10000);
                new Timer().schedule(new ResetCheckpoint(), 1000);
    
            } else {
                canvas.drawText("●", alienBombXDelta + 10 + b2.getWidth() / 2, alienBombYDelta + screenHeight / 100 * 25 + 75 + missileOffSetY, paint);
                missileOffSetY = missileOffSetY + 10;
    
            }
    
        }
    
        private void makeShots(Bitmap b) {
            for (int i1 = 0; i1 < numberOfshots; i1++) {
                // if vertical missile hits alien
                if (java.lang.Math.abs(alienBombXDelta + 10 - 185 - buggyXDistance) * 2 < (b.getWidth() + 60) && java.lang.Math.abs(alienBombYDelta + screenHeight / 100 * 25 - (screenHeight / 100 * 95 - missiles[i1] - xbuggy2)) * 2 < (b.getHeight() + 60)) {
                    missileOffSetY = 9999;
                    canvas.drawBitmap(explode2, alienBombXDelta + 10, alienBombYDelta + screenHeight / 100 * 25, paint);
    
                    new Timer().schedule(new AlienBombed(), 2000);
                    waitForTimer2 = true;
    
                    if (!alienexplode) {
                        changeText();
                    }
                    alienexplode = true;
                }
                if (shoot) {
                    canvas.drawText("o", (float) (missiles[i1] + buggyXDistance), (float) (screenHeight * 0.7) - jumpHeight, paint); // add to y the jump height
                    canvas.drawText("o", (float) (buggyXDistance + 185), screenHeight / 110 * 95 - missiles[i1] - xbuggy2, paint);
                }
                if (i1 == numberOfshots - 1 && missiles[i1] > screenWidth) {
                    if (numberOfshots > 0) numberOfshots--;
                    if (index > 0) index--;
                }
            }
        }
    
        private void updateDeltas() {
            alienBombXDelta = alienBombXDelta + p;
            if (!down2)
                alienBombYDelta++;
            else
                alienBombYDelta--;
        }
    
        private void changeDirections() {
            if (System.currentTimeMillis() - lastTurn2 >= 7000) {
                // Change direction here
                down2 = !down2;
                lastTurn2 = System.currentTimeMillis();
            }
        }
    
        private void controlVelocity() {
            if (!brake && buggyXDistance > 0) buggyXDistance = buggyXDistance + distanceDelta;
            else if (brake && buggyXDistance > 0) buggyXDistance = buggyXDistance - retardation;
        }
    
        TextView tvId1;
    
        private void drawDetails() {
            //draw a background color
        }
    
        private void makeShots() {
            for (int n = 0; n < numberOfshots; n++)
                missiles[n] = missiles[n] + 20;
        }
    
        public void changeText() {
            if (scoring) {
                ((Activity) this.getContext()).runOnUiThread(new Runnable() {
                    @Override
                    public void run() {
                        score++;
                        String str = "Player 1  " + String.format("%06d", score);
                        // Stuff that updates the UI
                        tvId.setText(str);
                        scoring = false;
                    }
                });
            }
        }
    
        double lastTurn4 = System.currentTimeMillis();
    
        private void checkFire() {
            if (System.currentTimeMillis() - lastTurn4 >= 18500) { // 18500 means how often the alien fires
                lastTurn4 = System.currentTimeMillis();
                missileOffSetY = 0;
            }
        }
    
        boolean checkpointComplete = false;
    
        private void draw() {
    
            if (ourHolder.getSurface().isValid()) {
                //First we lock the area of memory we will be drawing to
                canvas = ourHolder.lockCanvas();
                if (checkpointComplete) {
                    canvas.drawColor(Color.BLACK);
                    paint.setTextSize(60);
                    paint.setColor(Color.argb(255, 255, 255, 255));
                    paint.setTextSize(60);
                    canvas.drawText("CHECKPOINT COMPLETE", (float) (screenWidth * 0.5), (float) (screenHeight * 0.45), paint);
    
                    ((Activity) this.getContext()).runOnUiThread(new Runnable() {
                        @Override
                        public void run() {
                            Handler handler = new Handler();
                            handler.postDelayed(new Runnable() {
                                @Override
                                public void run() {
                                    checkpointComplete = false;
    
                                }
                            }, 3000);
    
                        }
                    });
    
    
                } else {
                    if (bombed == 0) //GAME OVER
                    {
                        final int duration = Toast.LENGTH_SHORT;
    
    
                        ((Activity) this.getContext()).runOnUiThread(new Runnable() {
                            @Override
                            public void run() {
    
                                final Toast toast = Toast.makeText(context, "GAME OVER!\nScore: " + score, duration);
    
                                toast.show();
                                Handler handler = new Handler();
                                handler.postDelayed(new Runnable() {
                                    @Override
                                    public void run() {
                                        toast.cancel();
                                        bombed = 5;
                                        score = 0;
    
                                    }
                                }, 3000);
    
    
                            }
                        });
    
    
                    }
    
    
                    if (jump && jumpHeight < 250) {
                        jumpHeight = jumpHeight + 7;
                    } else if (jumpHeight > 0) {
                        jumpHeight = jumpHeight - 4;
                    }
                    if (shoot) {
                        xbuggy2 = xbuggy2 + 4;
                    }
                    checkFire();
                    checkJump();
                    //    drawDetails();
    
                    if (canvas != null) canvas.drawColor(Color.argb(255, 0, 0, 0));
                    // Draw the background parallax
                    drawBackground(0);
                    // Draw the rest of the game
                    paint.setTextSize(60);
                    paint.setColor(Color.argb(255, 255, 255, 255));
                    checkBuggyBombed(buggy, alien, explode);
                    makeShots(alien);
                    changeDirections();
                    if (!waitForTimer2)
                        canvas.drawBitmap(alien, alienBombXDelta + 10, alienBombYDelta + screenHeight / 100 * 25, paint);
    
                    drawBackground(1);
    
                    // canvas.drawText("X", (float) (50 + buggyXDistance)+buggy.getWidth()/2, (float) (screenHeight * 0.3) - jumpHeight+buggy.getHeight(), paint);
                    paint.setTextSize(60);
                    canvas.drawText("A    E    J    O    T    Z", (float) (screenWidth * 0.7), (float) (screenHeight * 0.15), paint);
    
                    // Prevent buggy from moving outside horizontal screen
                    if (!brake && buggyXDisplacement + buggyXDistance > screenWidth - buggy.getWidth() - 200)
                        buggyXDistance = screenWidth - buggy.getWidth() - 200;
                    //Log.d("buggyXDistance", "buggyXDistance " + buggyXDistance);
    
                    if (!waitForTimer)
                        canvas.drawBitmap(buggy, (float) (buggyXDisplacement + buggyXDistance), (float) (screenHeight * 0.5) - jumpHeight, paint);
                    else if (bexplode)
                        canvas.drawBitmap(explode, (float) (buggyXDisplacement + buggyXDistance), (float) (screenHeight * 0.5) - jumpHeight, paint);
    
                    int inc = 0;
                    for (int i = 0; i < bombed; i++) {
                        canvas.drawBitmap(Bitmap.createScaledBitmap(buggy, (int) (0.75 * (buggy.getWidth() / 3)), buggy.getHeight() / 3, false), inc, 100, paint);
                        inc = inc + buggy.getWidth() / 3;
                    }
    
                    makeShots();
                    updateDeltas();
                    controlVelocity();
    
                }
                ourHolder.unlockCanvasAndPost(canvas);
            }
        }
    
        // Clean up our thread if the game is stopped
        public void pause() {
            running = false;
            try {
                gameThread.join();
            } catch (InterruptedException e) {
                // Error
                //e.printStackTrace();
            }
        }
    
        // Make a new thread and start it
        // Execution moves to our run method
        public void resume() {
            running = true;
            gameThread = new Thread(this);
            gameThread.start();
        }
    
    
        private void drawBackground(int position) {
    
            // Make a copy of the relevant background
            Background bg = backgrounds.get(position);
    
            // define what portion of images to capture and
            // what coordinates of screen to draw them at
    
            // For the regular bitmap
            fromRect1 = new Rect(0, 0, bg.width - bg.xClip, bg.height);
            toRect1 = new Rect(bg.xClip, bg.startY, bg.width, bg.endY);
    
            // For the reversed background
            fromRect2 = new Rect(bg.width - bg.xClip, 0, bg.width, bg.height);
            toRect2 = new Rect(0, bg.startY, bg.xClip, bg.endY);
    
    //        Log.d("### bg.xClip", "bg.xClip " + bg.xClip);
    
            //draw the two background bitmaps
            if (!bg.reversedFirst) {
    
                if (canvas != null) canvas.drawBitmap(bg.bitmap, fromRect1, toRect1, paint);
                if (canvas != null) canvas.drawBitmap(bg.bitmapReversed, fromRect2, toRect2, paint);
                if (position == 1) { // && Background.count % 2 == 0) {
                    if (increment) Background.checkpoint++;
                    if (Background.checkpoint == 'C' &&   (buggyXDisplacement + buggyXDistance) < (bg.xClip) && java.lang.Math.abs((buggyXDisplacement + buggyXDistance) - (bg.xClip)) < buggy.getWidth()) { // && java.lang.Math.abs((alienBombYDelta + screenHeight / 100 * 25 + 75 + missileOffSetY) - ((screenHeight * 0.3) - jumpHeight )) < 65) {) checkpointComplete = true;
                        checkpointComplete=true;
                    }
                    increment = false;
                    if (bg.xClip == bg.width) increment = true;
                    if (canvas != null) canvas.drawBitmap(spacerock, fromRect1, toRect1, paint);
                    paint.setTextSize(160);
                    if (canvas != null)
                        canvas.drawText(Character.toString(Background.checkpoint), bg.xClip, (float) (bg.startY * 1.4), paint);
                    //increment checkpoint once per what? "Background.checkpoint++;"
    
                    ((Activity) this.getContext()).runOnUiThread(new Runnable() {
                        @Override
                        public void run() {
                            tvId1.setText(Character.toString(Background.checkpoint));
                        }
                    });
    
    
                    if (!recent && (buggyXDisplacement + buggyXDistance) < (bg.xClip) && java.lang.Math.abs((screenHeight * 0.5) - jumpHeight - bg.startY) < 180 && java.lang.Math.abs((buggyXDisplacement + buggyXDistance) - (bg.xClip)) < buggy.getWidth()) { // && java.lang.Math.abs((alienBombYDelta + screenHeight / 100 * 25 + 75 + missileOffSetY) - ((screenHeight * 0.3) - jumpHeight )) < 65) {
                        canvas.drawBitmap(explode, (float) (buggyXDisplacement + buggyXDistance), (float) (screenHeight * 0.5) - jumpHeight, paint);
                        // Background.checkpoint = 'A';
                        bombed--;
                        recent = true;
                        waitForTimer = true;
                        bexplode = true;
                        canvas.drawBitmap(explode, (float) (buggyXDisplacement + buggyXDistance), (float) (screenHeight * 0.5) - jumpHeight, paint);
    
    
                        distanceDelta = 1.15;
                        retardation = 0.5;
                        jumpHeight = 0;
    
                        ((Activity) this.getContext()).runOnUiThread(new Runnable() {
                            @Override
                            public void run() {
    
                                Handler handler = new Handler();
                                handler.postDelayed(new Runnable() {
                                    @Override
                                    public void run() {
                                        waitForTimer = false;
                                        buggyXDistance = 0;
                                    }
                                }, 2000);
    
    
                            }
                        });
    
                        // new Timer().schedule(new BuggyExploded(), 2000);
                        new Timer().schedule(new SetRecent(), 10000);
                        new Timer().schedule(new ResetCheckpoint(), 1000);
                    }
                }
            } else {
                canvas.drawBitmap(bg.bitmap, fromRect2, toRect2, paint);
                canvas.drawBitmap(bg.bitmapReversed, fromRect1, toRect1, paint);
            }
        }
    
        // Because we call this from onTouchEvent, this code will be executed for both
        // normal touch events and for when the system calls this using Accessibility
        @Override
        public boolean performClick() {
            super.performClick();
            launchMissile();
            return true;
        }
    
        protected void launchMissile() {
            missiles[index] = 350; // what does it do?
            index++;
            xbuggy2 = 0;
            shoot = true;
        }
    
        // event listener for when the user touches the screen
        @Override
        public boolean onTouchEvent(MotionEvent event) {
            boolean gameOver = false;
            //if (paused) {
            //   paused = false;
            //}
            int action = MotionEventCompat.getActionMasked(event);
            int coordX = (int) event.getX();
            int coordY = (int) event.getY();
            //Log.d("coordY", "coordY " + coordY);
            if (coordX < 220 && jumpHeight == 0 && action == MotionEvent.ACTION_MOVE) {
                jump = true;
                shoot = false;
                lastTurn3 = System.currentTimeMillis();
                return true; // do nothing
            }
    
            if (coordX > 219 && action == MotionEvent.ACTION_DOWN) {
                numberOfshots++;
                performClick();
                return true;
            }
            return true;
        }
    }
      [
    

    2): https://i.stack.imgur.com/3NAmp.gif

    1 回复  |  直到 6 年前
        1
  •  2
  •   Anbu    6 年前

    您可以遵循以下代码

    public void setText(final String s)
        {
        TextView tv= (TextView) tf.getView().findViewById(R.id.textview1);
        final int[] i = new int[1];
        i[0] = 0;
        final int length = s.length();
        final Handler handler = new Handler()
        {
            @Override
            public void handleMessage(Message msg) {
                super.handleMessage(msg);
                char c= s.charAt(i[0]);
                Log.d("Strange",""+c);
                tv.append(String.valueOf(c));
                i[0]++;
            }
        };
    
        final Timer timer = new Timer();
        TimerTask timerTask = new TimerTask() {
            @Override
            public void run() {
                handler.sendEmptyMessage(0);
                if (i[0] == length - 1) {
                    timer.cancel();
                }
            }
        };
        timer.schedule(timerTask, 1, 500);
    }
    

    我想这对你肯定有帮助