您需要确保端口可用,否则
server&
Choosing a port of 49152 or higher is generally safe
然而,这可能不是你唯一的问题。
您的问题可能是您的连接变量根本不一样,这意味着
HOST&
handle&
应该只是
把手(&A);
。重要的是要记住,从来没有“主机句柄”和“客户端句柄”;唯一的句柄是“服务器句柄”(使用
_OPENHOST
基本上为您的连接保留一个端口)和“连接句柄”(使用
_OPENCONNECTION
_OPENCLIENT
PUT
,后跟一个
GET
connection&
而不是
把手(&A);
SCREEN 12
CLS
PRINT ""
PRINT ""
PRINT ""
PRINT ""
PRINT ""
PRINT " POKELITE - By Mark "
PRINT ""
PRINT ""
INPUT "Join or Host a game? ", hostorjoin$
hostorjoin$ = UCASE$(hostorjoin$)
IF hostorjoin$ = "JOIN" THEN GOTO JOIN
IF hostorjoin$ = "HOST" THEN GOTO HOST
' If neither "HOST" nor "JOIN" is specified, what happens?
HOST:
server& = _OPENHOST("TCP/IP:300")
PRINT "Waiting for connection..."
PRINT "! Remember: If playing locally, give the other player your IPv4 Address !"
DO
connection& = _OPENCONNECTION(server&)
LOOP UNTIL connection& <> 0
PRINT ""
PRINT "2nd Player Joined!"
SLEEP 2
GOTO GAME
JOIN:
INPUT "Enter Server IPv4 Address (Example: 192.168.1.25): ", joinip$
connection& = _OPENCLIENT("TCP/IP:300:" + joinip$)
IF connection& = 0 THEN PRINT "Connection failed!": SLEEP 2: CLS: GOTO JOIN
GOTO GAME
GAME:
CLS
INPUT "Enter your name: ", playerName$
IF playerName$ = "" THEN GOTO GAME
PRINT "Waiting for other player..."
' Send name to opponent and wait for opponent's name.
PUT connection&, , playerName$
DO
GET connection&, , opponentName$
LOOP UNTIL opponentName$ <> ""
PRINT "You: "; playerName$
PRINT "Opponent:"; opponentName$