我有一个代码,它通过使用异步消息向服务器发送一些命令。但不幸的是,我无法以字符串形式接收数据。我的意思是,在控制台中,我收到了来自服务器的150字节的响应。但我需要的是在控制台中获取数据本身。几乎什么都试过了,但没有成功。代码如下:
using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
// State object for receiving data from remote device.
public class StateObject
{
// Size of receive buffer.
public const int BufferSize = 256;
// Receive buffer.
public byte[] buffer = new byte[BufferSize];
// Received data string.
public StringBuilder sb = new StringBuilder();
// Client socket.
public Socket workSocket;
}
public class AsynchronousClient
{
// The port number for the remote device.
private const int port = 5002;
// ManualResetEvent instances signal completion.
private static readonly ManualResetEvent connectDone =
new ManualResetEvent(false);
private static readonly ManualResetEvent sendDone =
new ManualResetEvent(false);
private static readonly ManualResetEvent receiveDone =
new ManualResetEvent(false);
// The response from the remote device.
private static string response = string.Empty;
public static void StartClient()
{
// Connect to a remote device.
try
{
// Establish the remote endpoint for the socket.
// The name of the
// remote device is "host.contoso.com".
var ipAddress = IPAddress.Parse("localhost");
var remoteEP = new IPEndPoint(ipAddress, port);
// Create a TCP/IP socket.
var client = new Socket(ipAddress.AddressFamily,
SocketType.Stream, ProtocolType.Tcp);
// Connect to the remote endpoint.
client.BeginConnect(remoteEP,
ConnectCallback, client);
connectDone.WaitOne();
var data =
"<XCOM sid=\"A813833FF8E8EF0122B8313265538126\"> <XREQ name=\"NOP\"/> </XCOM>";
data += '\0';
// Send test data to the remote device.
Send(client, data);
sendDone.WaitOne();
// Receive the response from the remote device.
Receive(client);
receiveDone.WaitOne();
// Write the response to the console.
Console.WriteLine("Response received : {0}", response);
// Release the socket.
client.Shutdown(SocketShutdown.Both);
client.Close();
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
}
private static void ConnectCallback(IAsyncResult ar)
{
try
{
// Retrieve the socket from the state object.
var client = (Socket) ar.AsyncState;
// Complete the connection.
client.EndConnect(ar);
Console.WriteLine("Socket connected to {0}",
client.RemoteEndPoint);
// Signal that the connection has been made.
connectDone.Set();
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
}
private static void Receive(Socket client)
{
try
{
// Create the state object.
var state = new StateObject();
state.workSocket = client;
// Begin receiving the data from the remote device.
client.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
ReceiveCallback, state);
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
}
private static void ReceiveCallback(IAsyncResult ar)
{
try
{
Console.WriteLine("Receieve Call Back Invoked");
StateObject state = (StateObject)ar.AsyncState;
Socket client = state.workSocket;
// Read data from the remote device.
int bytesRead = client.EndReceive(ar);
Console.WriteLine("Receieve End Receieve");
if (bytesRead > 0)
{
// There might be more data, so store the data received so far.
state.sb.Append(Encoding.ASCII.GetString(state.buffer, 0, bytesRead));
Console.WriteLine("Read : " + bytesRead.ToString());
// Get the rest of the data.
client.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
new AsyncCallback(ReceiveCallback), state);
Console.WriteLine("Begin Receieve completed");
}
else
{
// All the data has arrived; put it in response.
if (state.sb.Length > 1)
{
response = state.sb.ToString();
}
Console.WriteLine("Received data from client");
// Signal that all bytes have been received.
receiveDone.Set();
}
Console.WriteLine("completed receive callback");
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
}
private static void Send(Socket client, string data)
{
// Convert the string data to byte data using ASCII encoding.
var byteData = Encoding.ASCII.GetBytes(data);
// Begin sending the data to the remote device.
client.BeginSend(byteData, 0, byteData.Length, 0,
SendCallback, client);
}
private static void SendCallback(IAsyncResult ar)
{
try
{
// Retrieve the socket from the state object.
var client = (Socket) ar.AsyncState;
// Complete sending the data to the remote device.
var bytesSent = client.EndSend(ar);
Console.WriteLine("Sent {0} bytes to server.", bytesSent);
// Signal that all bytes have been sent.
sendDone.Set();
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
}
}