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TCP异步套接字-无法从服务器接收数据

c#
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  • Ali Mammadov  · 技术社区  · 6 年前

    我有一个代码,它通过使用异步消息向服务器发送一些命令。但不幸的是,我无法以字符串形式接收数据。我的意思是,在控制台中,我收到了来自服务器的150字节的响应。但我需要的是在控制台中获取数据本身。几乎什么都试过了,但没有成功。代码如下:

    using System;
    using System.Net;
    using System.Net.Sockets;
    using System.Text;
    using System.Threading;
    
    // State object for receiving data from remote device.  
    public class StateObject
    {
        // Size of receive buffer.  
        public const int BufferSize = 256;
    
        // Receive buffer.  
        public byte[] buffer = new byte[BufferSize];
    
        // Received data string.  
        public StringBuilder sb = new StringBuilder();
    
        // Client socket.  
        public Socket workSocket;
    }
    
    public class AsynchronousClient
    {
        // The port number for the remote device.  
        private const int port = 5002;
    
        // ManualResetEvent instances signal completion.  
        private static readonly ManualResetEvent connectDone =
            new ManualResetEvent(false);
    
        private static readonly ManualResetEvent sendDone =
            new ManualResetEvent(false);
    
        private static readonly ManualResetEvent receiveDone =
            new ManualResetEvent(false);
    
        // The response from the remote device.  
        private static string response = string.Empty;
    
        public static void StartClient()
        {
            // Connect to a remote device.  
            try
            {
                // Establish the remote endpoint for the socket.  
                // The name of the   
                // remote device is "host.contoso.com".
                var ipAddress = IPAddress.Parse("localhost");
                var remoteEP = new IPEndPoint(ipAddress, port);
    
                // Create a TCP/IP socket.  
                var client = new Socket(ipAddress.AddressFamily,
                    SocketType.Stream, ProtocolType.Tcp);
    
                // Connect to the remote endpoint.  
                client.BeginConnect(remoteEP,
                    ConnectCallback, client);
                connectDone.WaitOne();
                var data =
                   "<XCOM sid=\"A813833FF8E8EF0122B8313265538126\"> <XREQ name=\"NOP\"/> </XCOM>";
                data += '\0';
                // Send test data to the remote device.  
                Send(client, data);
                sendDone.WaitOne();
    
                // Receive the response from the remote device.  
                Receive(client);
                receiveDone.WaitOne();
    
                // Write the response to the console.  
    
                           Console.WriteLine("Response received : {0}", response);
    
                // Release the socket.  
                client.Shutdown(SocketShutdown.Both);
                client.Close();
            }
            catch (Exception e)
            {
                Console.WriteLine(e.ToString());
            }
        }
    
        private static void ConnectCallback(IAsyncResult ar)
        {
            try
            {
                // Retrieve the socket from the state object.  
                var client = (Socket) ar.AsyncState;
    
                // Complete the connection.  
                client.EndConnect(ar);
    
                Console.WriteLine("Socket connected to {0}",
                    client.RemoteEndPoint);
    
                // Signal that the connection has been made.  
                connectDone.Set();
            }
            catch (Exception e)
            {
                Console.WriteLine(e.ToString());
            }
        }
    
        private static void Receive(Socket client)
        {
            try
            {
                // Create the state object.  
                var state = new StateObject();
                state.workSocket = client;
    
                // Begin receiving the data from the remote device.  
                client.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
                    ReceiveCallback, state);
    
            }
            catch (Exception e)
            {
                Console.WriteLine(e.ToString());
            }
        }
    
        private static void ReceiveCallback(IAsyncResult ar)
        {
            try
            {
                Console.WriteLine("Receieve Call Back Invoked");
    
                StateObject state = (StateObject)ar.AsyncState;
                Socket client = state.workSocket;
    
                // Read data from the remote device.
                int bytesRead = client.EndReceive(ar);
                Console.WriteLine("Receieve End Receieve");
                if (bytesRead > 0)
                {
                    // There might be more data, so store the data received so far.
                    state.sb.Append(Encoding.ASCII.GetString(state.buffer, 0, bytesRead));
                    Console.WriteLine("Read : " + bytesRead.ToString());
                    // Get the rest of the data.
                    client.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
                        new AsyncCallback(ReceiveCallback), state);
                    Console.WriteLine("Begin Receieve completed");
                }
                else
                {
                    // All the data has arrived; put it in response.
                    if (state.sb.Length > 1)
                    {
                        response = state.sb.ToString();
                    }
                    Console.WriteLine("Received data from client");
                    // Signal that all bytes have been received.
                    receiveDone.Set();
                }
                Console.WriteLine("completed receive callback");
            }
            catch (Exception e)
            {
                Console.WriteLine(e.ToString());
            }
        }
    
        private static void Send(Socket client, string data)
        {
            // Convert the string data to byte data using ASCII encoding.  
            var byteData = Encoding.ASCII.GetBytes(data);
    
            // Begin sending the data to the remote device.  
            client.BeginSend(byteData, 0, byteData.Length, 0,
                SendCallback, client);
        }
    
        private static void SendCallback(IAsyncResult ar)
        {
            try
            {
                // Retrieve the socket from the state object.  
                var client = (Socket) ar.AsyncState;
    
                // Complete sending the data to the remote device.  
                var bytesSent = client.EndSend(ar);
                Console.WriteLine("Sent {0} bytes to server.", bytesSent);
    
                // Signal that all bytes have been sent.  
                sendDone.Set();
            }
            catch (Exception e)
            {
                Console.WriteLine(e.ToString());
            }
        }
    }
    
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