你必须通过
   
    all_sprites
   
   中的参数
   
    Worker.__init__
   
   方法到
   
    __init__
   
   
    Sprite
   
   类,以便将精灵添加到此组中。
  
  pygame.sprite.Sprite.__init__(self, all_sprites, groups)
  
   您还可以重新排列
   
   
   方法并将这两个组作为最后一个参数传递(它们将被添加到
   
    groups
   
   列表)。
  
  # In the Worker class.
def __init__(self, idw, image_running, image_idle, image_accident,
             location, *groups):
# Pass the two groups as the `groups` argument.
Worker(idw, IMG_WORKER_RUNNING, IMG_WORKER_IDLE,
       IMG_WORKER_ACCIDENT, (50, 50), self.all_sprites, 
       self.workers)
  
   在while循环中,您需要在背景曲面上闪烁或在每一帧中填充屏幕以清除它,然后绘制精灵,最后用
   
    pygame.display.flip()
   
   (您需要在示例中缩进它)。
  
  while carry_on:
    for event in pygame.event.get():
        if (event.type == pygame.QUIT) or (simulation_time == 0):
            carry_on = False
        # You probably don't want to decrement the
        # simulation_time once per event. Dedent
        # this line to decrement it once per frame.
        simulation_time -= 1
    agent_action = 0
    send_alert = np.random.normal(0, 0.1, 1)
    if send_alert > 0.2:
        agent_action = 1
    self.all_sprites.update(self.screen, agent_action)
    # Blit a background surface or fill the screen.
    self.screen.fill((0, 40, 0))  # Fill with dark green.
    # Blit all sprites.
    self.all_sprites.draw(self.screen)
    # Update the screen.
    pygame.display.flip()
    clock.tick(20)