我很奇怪,你现在收到了两个答案,似乎证实你不能这样做。我自己测试过它,它运行良好,没有任何异常。
下面是我用来测试行为的代码,后面是输出的摘录(当我按下“c”清除
foreach
和
S
之后立即停止后台线程)。注意到我在这个问题上施加了相当大的压力
ConcurrentDictionary
:16个线程计时器,每个线程计时器大约每15毫秒添加一个项目。
在我看来,这个类非常健壮,如果您在多线程场景中工作,那么值得注意。
代码
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Threading;
namespace ConcurrencySandbox {
class Program {
private const int NumConcurrentThreads = 16;
private const int TimerInterval = 15;
private static ConcurrentDictionary<int, int> _dictionary;
private static WaitHandle[] _timerReadyEvents;
private static Timer[] _timers;
private static volatile bool _timersRunning;
[ThreadStatic()]
private static Random _random;
private static Random GetRandom() {
return _random ?? (_random = new Random());
}
static Program() {
_dictionary = new ConcurrentDictionary<int, int>();
_timerReadyEvents = new WaitHandle[NumConcurrentThreads];
_timers = new Timer[NumConcurrentThreads];
for (int i = 0; i < _timerReadyEvents.Length; ++i)
_timerReadyEvents[i] = new ManualResetEvent(true);
for (int i = 0; i < _timers.Length; ++i)
_timers[i] = new Timer(RunTimer, _timerReadyEvents[i], Timeout.Infinite, Timeout.Infinite);
_timersRunning = false;
}
static void Main(string[] args) {
Console.Write("Press Enter to begin. Then press S to start/stop the timers, C to clear the dictionary, or Esc to quit.");
Console.ReadLine();
StartTimers();
ConsoleKey keyPressed;
do {
keyPressed = Console.ReadKey().Key;
switch (keyPressed) {
case ConsoleKey.S:
if (_timersRunning)
StopTimers(false);
else
StartTimers();
break;
case ConsoleKey.C:
Console.WriteLine("COUNT: {0}", _dictionary.Count);
foreach (var entry in _dictionary) {
int removedValue;
bool removed = _dictionary.TryRemove(entry.Key, out removedValue);
}
Console.WriteLine("COUNT: {0}", _dictionary.Count);
break;
}
} while (keyPressed != ConsoleKey.Escape);
StopTimers(true);
}
static void StartTimers() {
foreach (var timer in _timers)
timer.Change(0, TimerInterval);
_timersRunning = true;
}
static void StopTimers(bool waitForCompletion) {
foreach (var timer in _timers)
timer.Change(Timeout.Infinite, Timeout.Infinite);
if (waitForCompletion) {
WaitHandle.WaitAll(_timerReadyEvents);
}
_timersRunning = false;
}
static void RunTimer(object state) {
var readyEvent = state as ManualResetEvent;
if (readyEvent == null)
return;
try {
readyEvent.Reset();
var r = GetRandom();
var entry = new KeyValuePair<int, int>(r.Next(), r.Next());
if (_dictionary.TryAdd(entry.Key, entry.Value))
Console.WriteLine("Added entry: {0} - {1}", entry.Key, entry.Value);
else
Console.WriteLine("Unable to add entry: {0}", entry.Key);
} finally {
readyEvent.Set();
}
}
}
}
输出(摘录)
cAdded entry: 108011126 - 154069760 // <- pressed 'C'
Added entry: 245485808 - 1120608841
Added entry: 1285316085 - 656282422
Added entry: 1187997037 - 2096690006
Added entry: 1919684529 - 1012768429
Added entry: 1542690647 - 596573150
Added entry: 826218346 - 1115470462
Added entry: 1761075038 - 1913145460
Added entry: 457562817 - 669092760
COUNT: 2232 // <- foreach loop begins
COUNT: 0 // <- foreach loop ends
Added entry: 205679371 - 1891358222
Added entry: 32206560 - 306601210
Added entry: 1900476106 - 675997119
Added entry: 847548291 - 1875566386
Added entry: 808794556 - 1247784736
Added entry: 808272028 - 415012846
Added entry: 327837520 - 1373245916
Added entry: 1992836845 - 529422959
Added entry: 326453626 - 1243945958
Added entry: 1940746309 - 1892917475
还要注意,根据控制台输出,它看起来像
前额
循环锁定了试图向字典添加值的其他线程。(我可能是错的,但如果不是这样,我猜你会看到在“count”行之间有一堆“added entry”行。)