在您提供的链接上接受的答案确实提供了您需要的答案,尽管它使用了一个未记录的选项标志,这是不幸的。你必须把选项字典交给
CGDisplayCopyAllDisplayModes
CGDirectDisplayID mainDisplayID = CGMainDisplayID();
CFStringRef keys[1] = { kCGDisplayShowDuplicateLowResolutionModes };
CFBooleanRef values[1] = { kCFBooleanTrue };
CFDictionaryRef options = CFDictionaryCreate(kCFAllocatorDefault, (const void**) keys, (const void**) values, 1, &kCFTypeDictionaryKeyCallBacks, &kCFTypeDictionaryValueCallBacks );
CFArrayRef modesArray = CGDisplayCopyAllDisplayModes( mainDisplayID, options );
然后再看看返回的显示模式似乎对我有用。注意,您可能需要检查
CGDisplayModeIsUsableForDesktopGUI(â¦)
过滤掉那些无效的(取决于您的用例)。
Display 3: external, main
points: (2560 x 1440), pixels: (2560, 1440)
points: (1280 x 720), pixels: (1280, 720)
points: (800 x 600), pixels: (800, 600)
points: (1024 x 768), pixels: (1024, 768)
points: (1280 x 960), pixels: (1280, 960)
points: (1344 x 1008), pixels: (1344, 1008)
points: (1344 x 756), pixels: (1344, 756)
points: (1600 x 1200), pixels: (1600, 1200)
points: (1600 x 900), pixels: (1600, 900)
points: (2048 x 1152), pixels: (2048, 1152)
Display 2: builtin,
points: (2880 x 1800), pixels: (2880, 1800)
points: (1440 x 900), pixels: (1440, 900)
points: (3360 x 2100), pixels: (3360, 2100)
points: (2560 x 1600), pixels: (2560, 1600)
points: (2048 x 1280), pixels: (2048, 1280)
points: (1650 x 1050), pixels: (1650, 1050)
points: (1280 x 800), pixels: (1280, 800)
points: (1152 x 720), pixels: (1152, 720)
points: (1024 x 768), pixels: (1024, 768)
points: (800 x 600), pixels: (800, 600)
Display 5: external,
points: (1920 x 1200), pixels: (1920, 1200)
points: (960 x 600), pixels: (960, 600)
points: (800 x 600), pixels: (800, 600)
points: (1024 x 768), pixels: (1024, 768)
points: (1024 x 640), pixels: (1024, 640)
points: (1280 x 960), pixels: (1280, 960)
points: (1280 x 800), pixels: (1280, 800)
points: (1344 x 1008), pixels: (1344, 1008)
points: (1344 x 840), pixels: (1344, 840)
points: (1600 x 1200), pixels: (1600, 1200)
points: (1600 x 1000), pixels: (1600, 1000)
还要注意的是,这些数字与MBP的显示不一致,例如。”看起来是1920 x 1200“,与列出的任何分辨率都不匹配。
另一个开发人员在让它工作时遇到了问题,所以我把我的快速破解测试项目推到了github上,这样其他人就可以看到
entire working project
. 希望能帮上忙(
不过,在你将代码用于任何类型的产品之前,先把它清理干净——这只是一个最快的可能被黑在一起的测试代码)。