我想把
SelectedColor
wpf扩展工具箱的属性colorPicker到
DependencyProperty
带类型
SolidColorBrush
. 然后,该颜色应该用作画布上/中形状的填充颜色。
这不起作用,据我所知,问题是
选择颜色
ColorPicker的属性实际上是一个具有类型的对象
Color?
. 我的问题是,我如何才能让这个工作?如果我只是通过一个连接到事件的方法在代码中完成它,我可以使用
SelectedColor.Value
,但afaik在XAML中不是选项。
我确实尝试使用常规属性并让类继承自
INotifyPropertyChanged
(如
SelectedColor binding doesn't update from ColorPicker to Model
)而不是来自
DependencyObject
但这也不管用。
我更喜欢用绑定来实现这一点,因为我正试图在使用MVVM的实践中获得更多。我最近才知道如何使用MVVM,实际上我现在更喜欢它,所以我真的希望避免仅仅使用代码隐藏。
XAML:
<toolkit:ColorPicker x:Name="fillColor" Grid.Column="1" Grid.Row="8" Margin="5" VerticalAlignment="Top" SelectedColor="{Binding Path=FillColor, Mode=TwoWay, UpdateSourceTrigger=PropertyChanged}" SelectedColorChanged="fillColor_SelectedColorChanged" />
<toolkit:ColorPicker x:Name="lineColor" Grid.Column="2" Grid.Row="8" Margin="5" VerticalAlignment="Top" />
C:
private static dependencyProperty fillColorProperty=dependencyProperty.register(“fillColor”,typeof(solidColorBrush)),
类型(TuckboxModel)、新框架工作特性元数据(Brushes.purple));
private static DependencyProperty LineColorProperty = DependencyProperty.Register("LineColor", typeof(SolidColorBrush),
typeof(TuckboxModel), new FrameworkPropertyMetadata(Brushes.Black));
public SolidColorBrush FillColor
{
get { return (SolidColorBrush)GetValue(FillColorProperty); }
set
{
SetValue(FillColorProperty, value);
}
}
public SolidColorBrush LineColor
{
get { return (SolidColorBrush)GetValue(LineColorProperty); }
set { SetValue(LineColorProperty, value); }
}
public void CreateBox(Canvas drawingCanvas, TuckboxModel model, double width, double height, double depth, SolidColorBrush shading, SolidColorBrush outline)
{
double xOrigin = 50;
double yOrigin = 450;
double xCoord = xOrigin;
double yCoord = yOrigin;
Shape item;
double flapSize;
long count;
//Remove all previous shapes from Canvas
drawingCanvas.Children.Clear();
Path border = new Path();
border.Stroke = model.LineColor;
border.StrokeThickness = 1.0;
border.Fill = model.FillColor;
//border.Fill = shading;
yCoord -= ToPts(depth);
xCoord += ToPts(depth);
RectangleGeometry rectangleA = new RectangleGeometry();
Rect rectA = new Rect(xCoord, yCoord, ToPts(width), ToPts(depth));
rectangleA.Rect = rectA;
xCoord += ToPts(width);
RectangleGeometry rectangleB = new RectangleGeometry();
Rect rectB = new Rect(xCoord + 3, yCoord, ToPts(depth) - 5, ToPts(depth));
rectangleB.Rect = rectB;
xCoord += ToPts(depth);
RectangleGeometry rectangleC = new RectangleGeometry();
Rect rectC = new Rect(xCoord + 2, yCoord, ToPts(width) - 4, ToPts(depth) - 2);
rectangleC.Rect = rectC;
xCoord += ToPts(width);
RectangleGeometry rectangleD = new RectangleGeometry();
Rect rectD = new Rect(xCoord + 2, yCoord, ToPts(depth) - 5, ToPts(depth));
rectangleD.Rect = rectD;
xCoord = xOrigin;
yCoord -= ToPts(height);
RectangleGeometry rectangleE = new RectangleGeometry();
Rect rectE = new Rect(xCoord, yCoord, ToPts(depth), ToPts(height));
rectangleE.Rect = rectE;
xCoord += ToPts(depth);
RectangleGeometry rectangleF = new RectangleGeometry();
Rect rectF = new Rect(xCoord, yCoord, ToPts(width), ToPts(height));
rectangleF.Rect = rectF;
xCoord += ToPts(width);
RectangleGeometry rectangleG = new RectangleGeometry();
Rect rectG = new Rect(xCoord, yCoord, ToPts(depth), ToPts(height));
rectangleG.Rect = rectG;
xCoord += ToPts(depth);
RectangleGeometry rectangleH = new RectangleGeometry();
Rect rectH = new Rect(xCoord, yCoord, ToPts(width), ToPts(height));
rectangleH.Rect = rectH;
xCoord += ToPts(width);
RectangleGeometry rectangleI = new RectangleGeometry();
Rect rectI = new Rect(xCoord, yCoord, ToPts(depth) - 3, ToPts(height));
rectangleI.Rect = rectI;
xCoord = xOrigin;
yCoord -= ToPts(depth);
RectangleGeometry rectangleJ = new RectangleGeometry();
Rect rectJ = new Rect(xCoord + 1, yCoord, ToPts(depth) - 2, ToPts(depth));
rectangleJ.Rect = rectJ;
xCoord += ToPts(depth);
RectangleGeometry rectangleK = new RectangleGeometry();
Rect rectK = new Rect(xCoord, yCoord, ToPts(width), ToPts(depth));
rectangleK.Rect = rectK;
xCoord += ToPts(width);
RectangleGeometry rectangleL = new RectangleGeometry();
Rect rectL = new Rect(xCoord + 1, yCoord, ToPts(depth) - 2, ToPts(depth));
rectangleL.Rect = rectL;
EllipseGeometry ellipseA = new EllipseGeometry();
ellipseA.Center = new Point(rectK.Right - (rectK.Width / 2), yCoord);
ellipseA.RadiusX = rectK.Width / 2;
if(height < 1.0)
flapSize = ToPts(height);
else
flapSize = 72;
ellipseA.RadiusY = flapSize;
GeometryGroup finalShape = new GeometryGroup();
finalShape.Children.Add(rectangleA);
finalShape.Children.Add(rectangleB);
finalShape.Children.Add(rectangleC);
finalShape.Children.Add(rectangleD);
finalShape.Children.Add(rectangleE);
finalShape.Children.Add(rectangleF);
finalShape.Children.Add(rectangleG);
finalShape.Children.Add(rectangleH);
finalShape.Children.Add(rectangleI);
finalShape.Children.Add(rectangleJ);
finalShape.Children.Add(rectangleK);
finalShape.Children.Add(rectangleL);
finalShape.Children.Add(ellipseA);
finalShape.FillRule = FillRule.Nonzero;
border.Data = finalShape;
drawingCanvas.Children.Add(border);
}
任何帮助都将不胜感激!