我正在尝试录制音频,然后脱机保存
AudioKit.renderToFile
然后使用
AKPlayer
播放原始录制的音频文件。
import UIKit
import AudioKit
class ViewController: UIViewController {
private var recordUrl:URL!
private var isRecording:Bool = false
public var player:AKPlayer!
private let format = AVAudioFormat(commonFormat: .pcmFormatFloat64, sampleRate: 44100, channels: 2, interleaved: true)!
private var amplitudeTracker:AKAmplitudeTracker!
private var boostedMic:AKBooster!
private var mic:AKMicrophone!
private var micMixer:AKMixer!
private var silence:AKBooster!
public var recorder: AKNodeRecorder!
@IBOutlet weak var recordButton: UIButton!
override func viewDidLoad() {
super.viewDidLoad()
//self.recordUrl = Bundle.main.url(forResource: "sound", withExtension: "caf")
//self.startAudioPlayback(url: self.recordUrl!)
self.recordUrl = self.urlForDocument("record.caf")
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
func requestMic(completion: @escaping () -> Void) {
AVAudioSession.sharedInstance().requestRecordPermission({ (granted: Bool) in
if granted { completion()}
})
}
public func switchToMicrophone() {
stopEngine()
do {
try AKSettings.setSession(category: .playAndRecord, with: .allowBluetoothA2DP)
} catch {
AKLog("Could not set session category.")
}
mic = AKMicrophone()
micMixer = AKMixer(mic)
boostedMic = AKBooster(micMixer, gain: 5)
amplitudeTracker = AKAmplitudeTracker(boostedMic)
silence = AKBooster(amplitudeTracker, gain: 0)
AudioKit.output = silence
startEngine()
}
@IBAction func startStopRecording(_ sender: Any) {
self.isRecording = !self.isRecording
if self.isRecording {
self.startRecording()
self.recordButton.setTitle("Stop Recording", for: .normal)
} else {
self.stopRecording()
self.recordButton.setTitle("Start Recording", for: .normal)
}
}
func startRecording() {
self.requestMic() {
self.switchToMicrophone()
if let url = self.recordUrl {
do {
let audioFile = try AKAudioFile(forWriting: url, settings: self.format.settings, commonFormat: .pcmFormatFloat64, interleaved: true)
self.recorder = try AKNodeRecorder(node: self.micMixer, file: audioFile)
try self.recorder.reset()
try self.recorder.record()
} catch {
print("error setting up recording", error)
}
}
}
}
func stopRecording() {
recorder.stop()
startAudioPlayback(url: self.recordUrl)
}
@IBAction func saveToDisk(_ sender: Any) {
if let source = self.player, let saveUrl = self.urlForDocument("pitchAudio.caf") {
do {
source.stop()
let audioFile = try AKAudioFile(forWriting: saveUrl, settings: self.format.settings, commonFormat: .pcmFormatFloat64, interleaved: true)
try AudioKit.renderToFile(audioFile, duration: source.duration, prerender: {
source.play()
})
print("audio file rendered")
} catch {
print("error rendering", error)
}
// PROBLEM STARTS HERE //
self.startAudioPlayback(url: self.recordUrl)
}
}
public func startAudioPlayback(url:URL) {
print("loading playback audio", url)
self.stopEngine()
do {
try AKSettings.setSession(category: .playback)
player = AKPlayer.init()
try player.load(url: url)
}
catch {
print("error setting up audio playback", error)
return
}
player.prepare()
player.isLooping = true
self.setPitch(pitch: self.getPitch(), saveValue: false)
AudioKit.output = player
startEngine()
startPlayer()
}
public func startPlayer() {
if AudioKit.engine.isRunning { self.player.play() }
else { print("audio engine not running, can't play") }
}
public func startEngine() {
if !AudioKit.engine.isRunning {
print("starting engine")
do { try AudioKit.start() }
catch {
print("error starting audio", error)
}
}
}
public func stopEngine(){
if AudioKit.engine.isRunning {
print("stopping engine")
do {
try AudioKit.stop()
}
catch {
print("error stopping audio", error)
}
}
//playback doesn't work without this?
mic = nil
}
@IBAction func changePitch(_ sender: UISlider) {
self.setPitch(pitch:Double(sender.value))
}
public func getPitch() -> Double {
return UserDefaults.standard.double(forKey: "pitchFactor")
}
public func setPitch(pitch:Double, saveValue:Bool = true) {
player.pitch = pitch * 1000.0
if saveValue {
UserDefaults.standard.set(pitch, forKey: "pitchFactor")
UserDefaults.standard.synchronize()
}
}
func urlForDocument(_ named:String) -> URL? {
let path = NSSearchPathForDirectoriesInDomains(.documentDirectory, .userDomainMask, true)[0] as String
let url = NSURL(fileURLWithPath: path)
if let pathComponent = url.appendingPathComponent(named) {
return pathComponent
}
return nil
}
}
通话顺序是
switchToMicrophone
,
startRecording
,
stopRecording
,
startAudioPlayback
,
saveToDisk
再一次,
开始播放
请看
github repo
完整代码输入
ViewController.swift
后
renderToFile
功能,重新启动播放机的AudioKit时,会出现以下错误:
[MCMX]338:输入总线0采样率为0
[avae]avaeinternal.h:103:“avae”checknoerr:“avaudioenginegraph.mm:1265:初始化:(err=augraphparser::initializeActiveNoudisNoutputChain(此图,koutputChainOptimizedTraversal,*getOutputNode(),isoutputChainActive)):错误-10875
[avae]avaudioengine.mm:149:-[avaudioengine prepare]:引擎@0x1C4008AE0:无法初始化,错误=-10875
[MCMX]338:输入总线0采样率为0
[avae]avaeinternal.h:103:“avae”checknoerr:“avaudioenginegraph.mm:1265:初始化:(err=augraphparser::initializeActiveNoudisNoutputChain(此图,koutputChainOptimizedTraversal,*getOutputNode(),isoutputChainActive)):错误-10875
启动audio error domain=com.apple.coreaudio.avfaudio code=-10875“(null)”userinfo={failed call=err=augraphparser::initializeActiveNoudisNoutputChain(thisGraph,koutputChainOptimizedTraversal,*getOutputNode(),isoutputChainActive)}***
如果我取出录音片段,或者离线渲染,但不包括两者,这一切都是完美的。