如果它对任何人都有帮助,我设法解决了它(逻辑中出现了一些错误,cancelAnimationFrame最终做了我需要的事情,而不是使用标志):
HTML格式
<div class="container">
<nav>
<ul>
<li>
<a href="#about" id="about" onclick="checkDraw(this.id);">About</a>
</li>
<li>
<a href="#contact" id="contact" onclick="checkDraw(this.id);">Work</a>
</li>
</ul>
</nav>
</div>
<canvas id="canvas" width="500" height="500"></canvas>
JavaScript语言
var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');
var requestId;
function checkDraw(contentId) {
stopAnimation();
draw(contentId);
}
function stopAnimation(e) {
cancelAnimationFrame(requestId);
}
function draw(contentId) {
currentID = contentId;
var t = 1;
var vertices = [];
function calcWaypoints(vertices) {
var waypoints = [];
for (var i = 1; i < vertices.length; i++) {
var pt0 = vertices[i - 1];
var pt1 = vertices[i];
var dx = pt1.x - pt0.x;
var dy = pt1.y - pt0.y;
for (var j = 0; j < 100; j++) {
var x = pt0.x + dx * j / 100;
var y = pt0.y + dy * j / 100;
waypoints.push({
x: x,
y: y
});
}
}
return (waypoints);
}
function animate() {
if (t < points.length - 1) {
requestId = requestAnimationFrame(animate);
}
ctx.beginPath();
ctx.moveTo(points[t - 1].x, points[t - 1].y);
ctx.lineTo(points[t].x, points[t].y);
ctx.stroke();
t++;
}
// Clear the canvas before drawing
ctx.clearRect(0, 0, canvas.width, canvas.height);
// Assign coordinates
if (contentId == 'about') {
vertices.push({x: 50, y: 0}, {x: 50, y: 50});
vertices.push({x: 40, y: 60}, {x: 0, y: 60});
// Animate lines
ctx.lineCap = "round";
ctx.lineWidth = border;
ctx.strokeStyle = "green";
var points = calcWaypoints(vertices);
animate(points);
}
if (contentId == 'contact') {
vertices.push({x: 150, y: 0}, {x: 150, y: 50});
vertices.push({x: 160, y: 60}, {x: 300, y: 60});
vertices.push({x: 300, y: 70}, {x: 310, y: 70});
ctx.lineCap = "round";
ctx.lineWidth = border;
ctx.strokeStyle = "green";
var points = calcWaypoints(vertices);
animate(points);
}
}