我正在开发一个johnconway的游戏应用程序,我还在学习React。
Here is what I have so far
App.js
的状态。我在构造器中使用新数组和.fill方法来最初创建电路板的正方形。稍后在
应用程序.js
我有一个名为isSquareAlive的函数,它处理onClick功能,并在用户单击相应的方块时将其更改为不同的颜色(它们在生命意义的游戏中是“活着的”)。
getRandomNumber
现在我想创建另一个函数,它将在componentDidMount上被调用,这个函数将在用户加载应用程序并调用它时创建一个初始的游戏板
并用1填充2d数组的一些元素(正方形),用0填充其他元素。有1的方块会“活着”,有0的方块不会。
获取随机数
这是我的
:
import React, { Component } from 'react';
import './App.css';
import GameBoard from './GameBoard.js';
import Controls from './Controls.js';
import update from 'immutability-helper';
import Info from './Info.js';
class App extends Component {
constructor(props){
super(props);
this.state = {
boardHeight: 50,
boardWidth: 30,
iterations: 10,
reset: false,
alive: false,
board: [],
randomNum: ''
};
this.state.board = new Array(this.state.boardHeight).fill(new Array(this.state.boardWidth).fill(0));
}
// Allows user to click button and change size of game board
selectBoardSize = (width, height) => {
this.setState({
boardHeight: height,
boardWidth: width,
board: new Array(this.state.boardHeight).fill(new Array(this.state.boardWidth).fill(0))
});
}
// Resets game board back to blank when user clicks reset button
onReset = () => {
this.setState({ board: new Array(this.state.boardHeight).fill(new Array(this.state.boardWidth).fill(0)) })
}
// Generates random number
getRandomNumber = (max) => {
return Math.floor(Math.random() * Math.floor(max));
}
/* This is the function I am trying to build and generate a random starting game board with
componentDidMount = () => {
// Stores random number 1 or 2
const number = this.getRandomNumber(2);
const data = this.state.board;
// This is what I need help on
const startingBoard = data.map((row, y) => {
row.map((ea, x) => {
return 1;
})
})
// After startingBoard is working I can set state with startingBoard
this.setState({
board: startingBoard
});
}
*/
// Called when user clicks on specific square. Changes color of square depending on if it's alive or not
isSquareAlive = (x, y) => {
const data = this.state.board;
const ySquare = y;
const xSquare = x;
const newData = data.map((row, y) => {
return y === ySquare ? (
row.map((cell, x) => x === xSquare ? (cell + 1) % 2 : cell)
) : (
row
)
})
this.setState({ board: newData });
}
render() {
/*console.log('Random number is : ' + this.state.randomNum);*/
return (
<div>
<div className="game-container">
<GameBoard
height={this.state.boardHeight}
width={this.state.boardWidth}
reset={this.onReset}
board={this.state.board}
alive={this.isSquareAlive}
isAlive={this.state.alive}
/>
<Controls
selectBoardSize={this.selectBoardSize}
iterations={this.state.iterations}
onReset={this.onReset}
/>
</div>
<div className="info-container">
<Info />
</div>
</div>
);
}
}
export default App;
返回1英寸
startingBoard
我只是个笨蛋,想用它来回报什么。
重申一下:董事会是这样创建的:
this.state.board = new Array(this.state.boardHeight).fill(new Array(this.state.boardWidth).fill(0));
如何将随机数推入二维数组?