我试图在C/WPF中创建一个自动生成的(也称为自动生成)的难题网格,并创建了两个用于包含行和列键的索引器。每个USER控件都包含一个包含文本块的边框,一个名为Text控件的依赖性属性使文本属性在USER控件之外访问。一切正常,除了运行时文本实际上不显示。textcontrol包含正确的文本,通过mousedown事件和MessageBox进行了测试,但由于某些原因,文本不在其中。
有谁能帮我弄清楚我遗漏了什么吗?我有种感觉这是件简单的事,但我只是没有看到。
水平用户控件:
<Border BorderBrush="Black" BorderThickness="1" HorizontalAlignment="Center" Height="10" Width="100">
<TextBlock Text="{Binding ElementName=HorizontalRowLabel, Path=TextContent}" Foreground="Black" FontSize="6" MouseDown="TextBlock_MouseDown"/>
</Border>
水平C:
public partial class HorizontalRowLabel : UserControl
{
public static readonly DependencyProperty TextContentProperty = DependencyProperty.Register("TextContent", typeof(string),
typeof(HorizontalRowLabel), new FrameworkPropertyMetadata(""));
public string TextContent
{
get { return (string)GetValue(TextContentProperty); }
set { SetValue(TextContentProperty, value); }
}
private void TextBlock_MouseDown(object sender, MouseButtonEventArgs e)
{
MessageBox.Show(TextContent);
}
public HorizontalRowLabel()
{
InitializeComponent();
}
}
//Adds text HorizontalRowLabel UserControl, then adds HRL to Grid.
public void InitRowKeys(Grid puzzle)
{
for(int i = 0; i < HorizontalKeys.Length; i++)
{
RowDefinition row = new RowDefinition();
HorizontalRowLabel hrow = new HorizontalRowLabel();
row.Height = new GridLength(10);
for(int j = 0; j < HorizontalKeys[i].Length; j++)
{
if(HorizontalKeys[i].Length == 0 || j == HorizontalKeys[i].Length - 1)
{
hrow.TextContent += HorizontalKeys[i][j].ToString();
hrow.Foreground = Brushes.Black;
hrow.SetValue(Grid.RowProperty, i);
hrow.SetValue(Grid.ColumnProperty, 0);
hrow.FontSize = 6;
hrow.HorizontalAlignment = HorizontalAlignment.Right;
hrow.VerticalAlignment = VerticalAlignment.Center;
}
else
{
hrow.TextContent += HorizontalKeys[i][j].ToString() + " ";
hrow.SetValue(Grid.RowProperty, i);
hrow.SetValue(Grid.ColumnProperty, 0);
hrow.FontSize = 6;
hrow.HorizontalAlignment = HorizontalAlignment.Right;
hrow.VerticalAlignment = VerticalAlignment.Center;
}
}
//puzzle.Margin = new Thickness(0,50,0,0);
hrow.Width = 100;
hrow.Height = 30;
puzzle.RowDefinitions.Add(row);
puzzle.Children.Add(hrow);
}
}