要解决沿两个轴旋转对象的问题(通过将宽度映射为正弦波来假装一个轴),可以使用屏幕外画布渲染围绕一个轴旋转的硬币,然后应用第二个旋转来渲染该画布;
//make an offscreen canvas for rendering the coin rotating around one axis
var offscreenCanvas = document.createElement('canvas');
var cvs = document.getElementById('coin-spin'),
ctx = cvs.getContext('2d'),
w = cvs.width = 400,
h = cvs.height = 400,
cx = w / 2,
cy = h / 2,
a = 0;
var img = new Image();
var frameCount = 0;
var loop = function() {
frameCount++;
// BG
ctx.fillStyle = '#ccc';
ctx.fillRect(0, 0, w, h);
offscreenContext.fillStyle = '#ccc';
offscreenContext.fillRect(0, 0, w, h);
//determine how wide to render the offscreen canvas so we can fake
//rotation around the second axis
var imgRenderWidth = offscreenCanvas.width * Math.sin(frameCount/10.0)
//render the coin rotating around one axis to the offscreen canvas
offscreenContext.save();
offscreenContext.translate(img.width/2, img.height/2);
offscreenContext.rotate(Math.PI / 180 * a);
offscreenContext.translate((0-img.width)/2, (0-img.height)/2);
offscreenContext.drawImage(img, 0,0);
offscreenContext.restore();
// draw offscreen canvas to the screen with our precalculated width
ctx.save();
ctx.drawImage(offscreenCanvas, cx - (imgRenderWidth / 2), cy - (offscreenCanvas.height / 2), imgRenderWidth, offscreenCanvas.height);
ctx.restore();
// axis
ctx.strokeStyle = '#000';
ctx.beginPath();
ctx.moveTo(cx, 0);
ctx.lineTo(cx, h);
ctx.stroke();
ctx.beginPath();
ctx.moveTo(0, cy);
ctx.lineTo(w, cy);
ctx.stroke();
//mod angle
a++;
window.requestAnimationFrame(loop);
};
//once the image has loaded, we know what size our offscreen canvas needs to be
img.onload = function() {
offscreenCanvas.width = img.width;
offscreenCanvas.height = img.height;
loop();
};
img.src = 'https://image.ibb.co/gqkeXx/coin.png';
//prepare the offscreen context so we can render to it later
var offscreenContext = offscreenCanvas.getContext('2d');
https://jsfiddle.net/ay3h5vuo/