我打算用7x7网格的瓷砖。我试着把每块瓷砖做30宽30高。结果是一个比它高的矩形宽。我想要一个正方形。
木板。JS/P>
export default class board extends react.component{
RelDead(){
如果(!)这个。道具行){
返回<查看></View>
}
设rows=this.props.rows;
返回(
<view style=styles.container>
<row tiles=行[0]/>
<row tiles=行[1]/>
<row tiles=行[2]/>
<row tiles=行[3]/>
<row tiles=行[4]/>
<row tiles=行[5]/>
<row tiles=行[6]/>
&Lt/VIEW & GT;
}
}
const styles=样式表。创建({
容器:{
身高:210,
Flex:1,
flexdirection:'行',
宽度:210,
背景色:“434F4F”,
颜色:“000000”,
}
})(二)
罗尔斯
导出默认类行扩展react.component{
RelDead(){
让tiles=this.props.tiles;
返回(
<view style=styles.container>
<tileView tile=tiles[0]/>
<tileView tile=tiles[1]/>
<tileView tile=tiles[2]/>
<tileView tile=tiles[3]/>
<tileView tile=tiles[4]/>
<tileView tile=tiles[5]/>
<tileView tile=tiles[6]/>
&Lt/VIEW & GT;
}
}
const styles=样式表。创建({
容器:{
身高:30,
宽度:210,
Flex:1,
flexdirection:'列',
背景色:“434F4F”,
颜色:“000000”,
Alignitems:'居中',
justifycontent:'中心',
}
(});
TileView:
导出默认类tileView扩展react.component{
RelDead(){
//返回<视图></View>;
//console.log(this.props.data);
const kind=this.props.tile[0];
const wall=this.props.tile[1];
const team=this.props.tile[2];
console.log(“kind”+kind);
console.log(“墙”+墙);
console.log(“团队”+团队);
让tilestyle=“teamnone”;
if(team==“o”)。{
tilestyle=“teamo”;
}else if(team==“x”)。{
tileStyle=“团队”;
}
console.log(“样式”+tilestyle);
返回<view style=“teamnone”><text>t</text></view>
}
}
const styles=样式表。创建({
TeXX:{
颜色:“77D4D4”,
宽度:30,
身高:30
}
TeMo:{
颜色:“9ED36C”,
宽度:30,
身高:30
},请
TeaveNo: {
颜色:“红色”,
宽度:30,
身高:30
}
(});
< /代码>
我的主应用程序
render()。{
如果(!)这个状态){
返回<查看></View>
}
const playerid,yourturn,opponentturn,finished=this.state;
const overriderendriem=(项,索引,节:标题,数据)=><文本键=“foo”+索引>覆盖项</text>
if(this.state.table){
让table=this.state.table;
console.log(“饼干”);
主控台日志(桌板);
返回<view style=styles.boardContainer>
<board rows=table.board/>
&Lt/VIEW & GT;
}
}
const styles=样式表。创建({
容器:{
Flex:1,
flexdirection:'列',
背景色:“434F4F”,
颜色:“000000”,
Alignitems:'居中',
justifycontent:'中心',
}
板容器:{
Flex:1,
flexdirection:'行',
背景色:“434F4F”,
颜色:“000000”,
Alignitems:'居中',
justifycontent:'中心',
}
按钮:{
身高:100
}
按钮:{
颜色:“CCCCC”
}
清单:{
Flex:1
}
游戏者ID:{
玛金托普:100,
颜色:“白色”,
身高:40
}
(});
如何精确地设置瓷砖、行和板的高度和宽度,使总的板是一个正方形,每个瓷砖都呈正方形?
谢谢!很好的回答。如何将内容居中?我尝试运行代码,将文本更改为t并获取
=
![rectangle](https://i.stack.imgur.com/2iIMa.png)
JS
export default class Board extends React.Component {
render() {
if (!this.props.rows) {
return <View></View>
}
let rows = this.props.rows;
return(
<View style={styles.container}>
<Row tiles={rows[0]}/>
<Row tiles={rows[1]}/>
<Row tiles={rows[2]}/>
<Row tiles={rows[3]}/>
<Row tiles={rows[4]}/>
<Row tiles={rows[5]}/>
<Row tiles={rows[6]}/>
</View>);
}
}
const styles = StyleSheet.create({
container: {
height: 210,
flex: 1,
flexDirection: 'row',
width: 210,
backgroundColor: '#434f4f',
color: '#000000',
},
});
Row.js
export default class Row extends React.Component {
render() {
let tiles = this.props.tiles;
return(
<View style={styles.container}>
<TileView tile={tiles[0]}/>
<TileView tile={tiles[1]}/>
<TileView tile={tiles[2]}/>
<TileView tile={tiles[3]}/>
<TileView tile={tiles[4]}/>
<TileView tile={tiles[5]}/>
<TileView tile={tiles[6]}/>
</View>);
}
}
const styles = StyleSheet.create({
container: {
height: 30,
width: 210,
flex: 1,
flexDirection: 'column',
backgroundColor: '#434f4f',
color: '#000000',
alignItems: 'center',
justifyContent: 'center',
},
});
TileView:
export default class TileView extends React.Component {
render() {
// return <View></View>;
// console.log(this.props.data);
const kind = this.props.tile[0];
const wall = this.props.tile[1];
const team = this.props.tile[2];
console.log("Kind" + kind);
console.log("Wall" + wall);
console.log("Team" + team);
let tileStyle = "teamNone";
if (team === "o") {
tileStyle = "teamO";
} else if (team === "x") {
tileStyle = "teamX";
}
console.log("The style" + tileStyle);
return <View style="teamNone"><Text>T</Text></View>
}
}
const styles = StyleSheet.create({
teamX: {
color: "#77d4d4",
width: 30,
height: 30
},
teamO: {
color: "#9ed36c",
width: 30,
height: 30
},
teamNone: {
color: "red",
width: 30,
height: 30
}
});
我的主要应用
render() {
if (!this.state) {
return <View></View>
}
const {playerId, yourTurn, opponentTurn, finished} = this.state;
const overrideRenderItem = ({ item, index, section: { title, data } }) => <Text key={"foo" + index}>Override{item}</Text>
if (this.state.table) {
let table = this.state.table;
console.log("Biscuit");
console.log(table.board);
return <View style={styles.boardContainer}>
<Board rows={table.board}/>
</View>
}
}
const styles = StyleSheet.create({
container: {
flex: 1,
flexDirection: 'column',
backgroundColor: '#434f4f',
color: '#000000',
alignItems: 'center',
justifyContent: 'center',
},
boardContainer: {
flex: 1,
flexDirection: 'row',
backgroundColor: '#434f4f',
color: '#000000',
alignItems: 'center',
justifyContent: 'center',
},
buttons: {
height: 100
},
button: {
color: '#cccccc'
},
list: {
flex: 1
},
playerId: {
marginTop: 100,
color: "white",
height: 40
}
});
如何精确地设置瓷砖、行和板的高度和宽度,使总的板是一个正方形,每个瓷砖都呈正方形?
谢谢您!很好的回答。如何将内容居中?我试着运行代码,将文本改为t,然后![](“https://i.stack.imgur.com/ztexz.png”alt=“在此处输入图像描述”/)