在运行简单代码绘制SurfaceView时,我在Android Emulator中遇到了几个OpenGL错误。因此,SurfaceView在emulator中运行时不会绘制。相同的代码在设备上正确运行(在本例中,是Amazon Fire HD 8(2017-KFDOWI))。
以下是错误:
模拟器:android/android emugl/host/libs/Translator/GLES\u V2/GLESv2Imp。cpp:glReadPixels:2827错误0x502
仿真程序:sprepareeteximage2d:3087验证失败
模拟器:android/android emugl/host/libs/Translator/GLES\u V2/GLESv2Imp。cpp:glTexImage2D:3133错误0x500
仿真程序:sprepareeteximage2d:3087验证失败
模拟器:android/android emugl/host/libs/Translator/GLES\u V2/GLESv2Imp。cpp:glTexImage2D:3133错误0x500
模拟器:android/android emugl/host/libs/Translator/GLES\u V2/GLESv2Imp。cpp:glTexSubImage2D:3237错误0x500
代码如下:
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.util.AttributeSet;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
public class CustomSurfaceView extends SurfaceView implements SurfaceHolder.Callback {
private SurfaceHolder surfaceHolder;
public CustomSurfaceView(Context context) {
super(context);
init();
}
public CustomSurfaceView(Context context, AttributeSet attributeSet) {
super(context, attributeSet);
init();
}
private void init() {
this.surfaceHolder = getHolder();
surfaceHolder.addCallback(this);
}
@Override
public void surfaceCreated(SurfaceHolder surfaceHolder) {
Canvas canvas = surfaceHolder.lockCanvas();
canvas.drawColor(Color.RED);
surfaceHolder.unlockCanvasAndPost(canvas);
}
@Override
public void surfaceChanged(SurfaceHolder surfaceHolder, int i, int i1, int i2) {
}
@Override
public void surfaceDestroyed(SurfaceHolder surfaceHolder) {
}
}
活动:
<?xml version="1.0" encoding="utf-8"?>
<android.support.constraint.ConstraintLayout
xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
tools:context="MainActivity">
<CustomSurfaceView
android:layout_width="match_parent"
android:layout_height="match_parent" />
</android.support.constraint.ConstraintLayout>
系统信息:
-
MacOS High Sierra 10.13.2
-
16 GB RAM
-
Android Studio 3.0.1
-
JRE 1.8.0\u 152
-
HAXM 6.2.1
AVD信息:
应用程序信息:
此外,我可以在同一个模拟器中运行OpenGL ES 2.0代码,而不会出现这些问题。