littlegame.player.prototype.draw = function() {
if (this.canDrawCard()) {
var card = this.deck.draw(); // this.deck is Array
//Create card element on the playfield
var card_object = $('<div class="card"></div>').append($('<span class="attack">' + card.attack + '</span>')).append($('<span class="defence">' + card.defence + '</span>'));
// Add controls to card
if (this.playerid == 1) {
var flipper = $('<span class="flip">Flip</span>');
flipper.click(function(){
card.flip();
});
var actuator = $('<span class="play">Play</span>');
console.log('Loading actuator closure with id ' + this.playerid + ' and name ' + this.playername);
var player = this;
var old_hand = this.hand.slice(0); // Store a copy of old hand. Stupid trick, i know. It doesn't work
actuator.click(function(){
card.play(player.playerid);
delete card;
player.hand = old_hand;
});
card_object = card_object.append(flipper).append(actuator);
}
this.element.append(card_object);
card.element = card_object;
// Put card in hand
this.hand.push(card);
var hand = this.hand;
card.remove = function () {
var i;
for(i=0;i<hand.length;i++) {
if(hand[i]===this) {
hand.splice(i,1);
}
}
}
}
};
这里的关键是在包含您感兴趣的变量的范围内定义remove函数。在这里,我定义变量
hand
,这使它在我定义的remove函数中立即可用。然后,您可以随时调用remove函数。
如果你知道卡片在手上的位置不会改变,你可以通过使索引变为一些变量(比如,
cardposition
)只需将阵列拼接到那里,或者对阵列执行任何操作。