我正在尝试在Linux上用java3d编写游戏,为此我需要一个合适的KeyListener。
你们中有人知道怎么做吗?我目前正在使用以下代码,我在网上找到了。它工作得很好,只需按下一个键,但只要我按下多个键(如空格和w),它就会发生意想不到的事情。。。
public class RepeatingReleasedEventsFixer implements AWTEventListener {
private final HashMap<Integer, ReleasedAction> _map = new HashMap<Integer, ReleasedAction>();
public void install() {
Toolkit.getDefaultToolkit().addAWTEventListener(this, AWTEvent.KEY_EVENT_MASK);
}
public void remove() {
Toolkit.getDefaultToolkit().removeAWTEventListener(this);
}
@Override
public void eventDispatched(AWTEvent event) {
assert event instanceof KeyEvent : "Shall only listen to KeyEvents, so no other events shall come here";
assert assertEDT(); // REMEMBER THAT THIS IS SINGLE THREADED, so no need for synch.
// ?: Is this one of our synthetic RELEASED events?
if (event instanceof Reposted) {
// -> Yes, so we shalln't process it again.
return;
}
// ?: KEY_TYPED event? (We're only interested in KEY_PRESSED and KEY_RELEASED).
if (event.getID() == KeyEvent.KEY_TYPED) {
// -> Yes, TYPED, don't process.
return;
}
final KeyEvent keyEvent = (KeyEvent) event;
// ?: Is this already consumed?
// (Note how events are passed on to all AWTEventListeners even though a previous one consumed it)
if (keyEvent.isConsumed()) {
return;
}
// ?: Is this RELEASED? (the problem we're trying to fix!)
if (keyEvent.getID() == KeyEvent.KEY_RELEASED) {
// -> Yes, so stick in wait
/**
* Really just wait until "immediately", as the point is that the subsequent PRESSED shall already have been
* posted on the event queue, and shall thus be the direct next event no matter which events are posted
* afterwards. The code with the ReleasedAction handles if the Timer thread actually fires the action due to
* lags, by cancelling the action itself upon the PRESSED.
*/
final Timer timer = new Timer(2, null);
ReleasedAction action = new ReleasedAction(keyEvent, timer);
timer.addActionListener(action);
timer.start();
_map.put(Integer.valueOf(keyEvent.getKeyCode()), action);
// Consume the original
keyEvent.consume();
}
else if (keyEvent.getID() == KeyEvent.KEY_PRESSED) {
// Remember that this is single threaded (EDT), so we can't have races.
ReleasedAction action = _map.remove(Integer.valueOf(keyEvent.getKeyCode()));
// ?: Do we have a corresponding RELEASED waiting?
if (action != null) {
// -> Yes, so dump it
action.cancel();
}
// System.out.println("PRESSED: [" + keyEvent + "]");
}
else {
throw new AssertionError("All IDs should be covered.");
}
}
/**
* The ActionListener that posts the RELEASED {@link RepostedKeyEvent} if the {@link Timer} times out (and hence the
* repeat-action was over).
*/
private class ReleasedAction implements ActionListener {
private final KeyEvent _originalKeyEvent;
private Timer _timer;
ReleasedAction(KeyEvent originalReleased, Timer timer) {
_timer = timer;
_originalKeyEvent = originalReleased;
}
void cancel() {
assert assertEDT();
_timer.stop();
_timer = null;
_map.remove(Integer.valueOf(_originalKeyEvent.getKeyCode()));
}
@Override
public void actionPerformed(@SuppressWarnings ("unused") ActionEvent e) {
assert assertEDT();
// ?: Are we already cancelled?
// (Judging by Timer and TimerQueue code, we can theoretically be raced to be posted onto EDT by TimerQueue,
// due to some lag, unfair scheduling)
if (_timer == null) {
// -> Yes, so don't post the new RELEASED event.
return;
}
// Stop Timer and clean.
cancel();
// Creating new KeyEvent (we've consumed the original).
KeyEvent newEvent = new RepostedKeyEvent((Component) _originalKeyEvent.getSource(),
_originalKeyEvent.getID(), _originalKeyEvent.getWhen(), _originalKeyEvent.getModifiers(),
_originalKeyEvent.getKeyCode(), _originalKeyEvent.getKeyChar(), _originalKeyEvent.getKeyLocation());
// Posting to EventQueue.
Toolkit.getDefaultToolkit().getSystemEventQueue().postEvent(newEvent);
// System.out.println("Posted synthetic RELEASED [" + newEvent + "].");
}
}
/**
* Marker interface that denotes that the {@link KeyEvent} in question is reposted from some
* {@link AWTEventListener}, including this. It denotes that the event shall not be "hack processed" by this class
* again. (The problem is that it is not possible to state "inject this event from this point in the pipeline" - one
* have to inject it to the event queue directly, thus it will come through this {@link AWTEventListener} too.
*/
public interface Reposted {
// marker
}
/**
* Dead simple extension of {@link KeyEvent} that implements {@link Reposted}.
*/
public static class RepostedKeyEvent extends KeyEvent implements Reposted {
public RepostedKeyEvent(@SuppressWarnings ("hiding") Component source, @SuppressWarnings ("hiding") int id,
long when, int modifiers, int keyCode, char keyChar, int keyLocation) {
super(source, id, when, modifiers, keyCode, keyChar, keyLocation);
}
}
private static boolean assertEDT() {
if (!EventQueue.isDispatchThread()) {
throw new AssertionError("Not EDT, but [" + Thread.currentThread() + "].");
}
return true;
}
}
我不可能是唯一一个仍然遇到这个问题的人——同时也是15岁——不想使用计时器。。。
编辑:这段代码所做的是修复任何Linux发行版上的已知问题,其中添加了一个简单的KeyListener,它处理keyDowns,但重复调用keyReleasedEvent。为了澄清我的问题,这里有一个简单的例子
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import javax.swing.JFrame;
public class Test5 extends JFrame{
public Test5() {
addKeyListener(new KeyListener() {
boolean keydown = false;
@Override
public void keyTyped(KeyEvent arg0) {
// TODO Auto-generated method stub
}
@Override
public void keyReleased(KeyEvent arg0) {
keydown = false;
System.out.println("keyup");
}
@Override
public void keyPressed(KeyEvent arg0) {
if (keydown){
System.out.println("key is down");
} else {
System.out.println("key not down");
}
keydown = true;
}
});
setDefaultCloseOperation(EXIT_ON_CLOSE);
setSize(400, 400);
setVisible(true);
//new RepeatingReleasedEventsFixer().install(); // This line will fix it for one key pressed
}
public static void main(String[] args) {
new Test5();
}
}
未注释行的输出:
key not down
keyup
key not down
keyup
key not down
keyup
key not down
keyup
key not down
keyup
否则:
key not down
key is down
key is down
key is down
key is down
key is down
key is down
key is down
key is down
key is down
keyup
顺便问一下,为什么现在还没有修好?
编辑:
我按照建议尝试了KeyBindings,以解决这些问题:
public class Test5 extends JFrame{
long timestamp = 0;
public Test5() {
((JComponent)getComponent(0)).getInputMap().put(KeyStroke.getKeyStroke('a'), "a");
((JComponent)getComponent(0)).getActionMap().put("a", new AbstractAction() {
@Override
public void actionPerformed(ActionEvent e) {
System.out.println("time: "+(System.currentTimeMillis()-timestamp));
timestamp = System.currentTimeMillis();
}
});
((JComponent)getComponent(0)).getInputMap().put(KeyStroke.getKeyStroke('s'), "s");
((JComponent)getComponent(0)).getActionMap().put("s", new AbstractAction() {
@Override
public void actionPerformed(ActionEvent arg0) {
System.out.println("s");
}
});
((JComponent)getComponent(0)).getInputMap().put(KeyStroke.getKeyStroke('d'), "d");
((JComponent)getComponent(0)).getActionMap().put("d", new AbstractAction() {
@Override
public void actionPerformed(ActionEvent arg0) {
System.out.println("d");
}
});
setDefaultCloseOperation(EXIT_ON_CLOSE);
setSize(400, 400);
setVisible(true);
new RepeatingReleasedEventsFixer().install(); // This line will fix it for one key pressed
}
/**
* @param args
*/
public static void main(String[] args) {
new Test5();
}
按住“a”将给出以下输出:
time: 4171
time: 501
time: 30
time: 30
time: 30
第二次是真正的问题。这需要大约470毫秒的时间。
按住“s”,然后按下“d”将给出输出:
s
s
s
s
d
d
d
d
d
所以我不能同时处理两个操作,所以我不能使用KeyBindings