我这辈子都搞不懂,但我把它归结为一个自我控制的问题。
我想做的是画一个
QGraphicsRectItem
QGraphicsScene
。绘制矩形后,可以将所有项目一起移动。我已经调查过了
QGraphicsItemGroup
已经决定在我的实际用例中不可行。
问题是:
我已经完成了上面提到的所有事情,
除了
我无法正确定位矩形项目,即它的大小合适,通过移动它,所有项目都会移动,但它没有与所选项目的统一边界矩形对齐。我已经尝试将所有内容保持在场景坐标中,所以我不确定为什么会有偏移。
为什么会出现抵消,如何缓解?
#####The line where the position of the rect item is set is marked like this#####
from PyQt4.QtGui import *
from PyQt4.QtCore import *
import sys
class DiagramScene(QGraphicsScene):
def __init__(self, parent=None):
super().__init__(parent)
self.selBox = None
self.selectionChanged.connect(self.onSelectionChange)
@pyqtSlot()
def onSelectionChange(self):
count = 0
items = self.selectedItems()
# Get bounding rect of all selected Items
for item in self.selectedItems():
if count == 0:
rect = item.mapRectToScene(item.boundingRect())
else:
rect = rect.unite(item.mapRectToScene(item.boundingRect()))
count += 1
if count > 0:
if self.selBox:
# Update selBox if items are selected and already exists
self.selBox.setRect(rect)
self.selBox.items = items
else:
# Instantiate selBox if items are selected and does not already exist
self.selBox = DiagramSelBox(rect, items)
##### Set position of selBox to topLeft corner of united rect #####
self.selBox.setPos(rect.topLeft())
self.addItem(self.selBox)
elif self.selBox:
# Remove selBox from scene if no items are selected and box is drawn
self.removeItem(self.selBox)
del self.selBox
self.selBox = None
class DiagramSelBox(QGraphicsRectItem):
def __init__(self, bounds, items, parent=None, scene=None):
super().__init__(bounds, parent, scene)
self.setFlag(QGraphicsItem.ItemIsSelectable, True)
self.pressPos = None
self.items = items
def paint(self, painter, option, widget=None):
pen = QPen(Qt.DashLine)
painter.setPen(pen)
painter.drawRect(self.rect())
def mousePressEvent(self, e):
# Get original position of selBox when clicked
self.pressPos = self.pos()
# mouseEvent is not passed on to scene so item selection
# does not change
def mouseMoveEvent(self, e):
super().mouseMoveEvent(e)
if self.pressPos:
# Move selBox is original position is set
newPos = self.mapToScene(e.pos()) - self.rect().center()
self.setPos(newPos)
def mouseReleaseEvent(self, e):
# Update position of all selected items
change = self.scenePos() - self.pressPos
for item in self.items:
item.moveBy(change.x(), change.y())
super().mouseReleaseEvent(e)
if __name__ == "__main__":
app = QApplication(sys.argv)
view = QGraphicsView()
view.setDragMode(QGraphicsView.RubberBandDrag)
scene = DiagramScene()
scene.setSceneRect(0, 0, 500, 500)
rect1 = scene.addRect(20, 20, 100, 50)
rect2 = scene.addRect(80, 80, 100, 50)
rect3 = scene.addRect(140, 140, 100, 50)
rect1.setFlag(QGraphicsItem.ItemIsSelectable, True)
rect2.setFlag(QGraphicsItem.ItemIsSelectable, True)
rect3.setFlag(QGraphicsItem.ItemIsSelectable, True)
view.setScene(scene)
view.show()
sys.exit(app.exec_())