我是编程新手。我能够存储最高分。
现在我有一个问题,那就是它与金钱无关。
我正试图把钱存起来,这样即使游戏关闭了,也能省下来。
我看了很多关于它的视频,但我在理解上有点问题,因为它对我来说是新的东西。
{
public GameObject playButton;
public GameObject Gameover;
public GameObject ShopMenu;
public Player player;
public TMP_Text scoreText;
public TMP_Text MoneyText;
public int score;
public int money;
public TMP_Text highScore;
private void Awake()
{
Application.targetFrameRate = 60;
Pause();
}
public void play()
{
score = 0;
scoreText.text = score.ToString();
playButton.SetActive(false);
Gameover.SetActive(false);
ShopMenu.SetActive(false);
Time.timeScale = 1f;
player.enabled = true;
pipes[] pipes = FindObjectsOfType<pipes>();
for (int i = 0; i < pipes.Length; i++)
{
Destroy(pipes[i].gameObject);
}
highScore.text = PlayerPrefs.GetInt("HighScore", 0).ToString();
if (score > PlayerPrefs.GetInt("HighScore", 0))
{
PlayerPrefs.SetInt("HighScore", score);
highScore.text = score.ToString();
}
MoneyText.text = PlayerPrefs.GetInt("money").ToString();
if (money != PlayerPrefs.GetInt("money"))
{
PlayerPrefs.SetInt("money", money);
MoneyText.text = money.ToString();
}
}
public void Pause()
{
Time.timeScale = 0f;
player.enabled = false;
}
public void GameOver()
{
Gameover.SetActive(true);
playButton.SetActive(true);
ShopMenu.SetActive(true);
highScore.text = PlayerPrefs.GetInt("HighScore", 0).ToString();
if (score > PlayerPrefs.GetInt("HighScore", 0))
{
PlayerPrefs.SetInt("HighScore", score);
highScore.text = score.ToString();
}
MoneyText.text = PlayerPrefs.GetInt("money").ToString();
if (money != PlayerPrefs.GetInt("money"))
{
PlayerPrefs.SetInt("money", money);
MoneyText.text = money.ToString();
}
Pause();
}
public void IncreaseScore()
{
score++;
scoreText.text = score.ToString();
money++;
}
}