下面是一个完整的工作示例,我可以根据Joel Hooks的建议创建:
MXML文件(ards.mxml):
<?xml version="1.0" encoding="utf-8"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute"
creationComplete="onCreationComplete()">
<mx:Script source="ards_script.as" />
</mx:Application>
脚本文件(ards-script.as):
import mx.core.UIComponent;
private function onCreationComplete():void
{
// create a UIComponent and add it to the Flex display list
var component:UIComponent = new UIComponent();
component.width = this.width;
component.height = this.height;
component.x = 0;
component.y = 0;
this.addChild(component);
// create a BitmapData object (basically an array of pixels) the same size as the screen
var bd : BitmapData = new BitmapData( component.width, component.height );
// draw a green circle in the bitmap data
var xCenter:int = component.width/2;
var yCenter:int = component.height/2;
var r:int = Math.min(xCenter,yCenter);
var rSquare:int = r*r;
var color:Number = 0x00ff00;
for( var i:int=0; i<component.width; i++ )
{
for( var j:int=0; j<component.width; j++ )
{
var dX:int = i - xCenter;
var dY:int = j - yCenter;
var q:int = dX*dX + dY*dY;
if( q < rSquare )
{
bd.setPixel( i, j, color );
}
}
}
// create a bitmap based on the data, and add it as a child to the UIComponent to be displayed
// (if you try to add it directly to the Application, you get a runtime error)
var bt:Bitmap = new Bitmap(bd);
component.addChild(bt);
}