我正在测试Phaser做一个简单的宇宙飞船游戏。我已经为游戏及其功能配置了一些状态(启动、加载、菜单和levelOne)。
在我有3个灰色选项(开始、继续和学分)的男人身上,我保持一个名为selected的变量来标记选择了哪个菜单(1、2或3)。当我按下向上箭头时,我选择了-1,向下箭头选择了+1,以在选项之间导航。它工作得很完美,但由于更改速度的原因,无法选择选项,请自己查看:
Spaceships
菜单的JS代码:
var title = ""
var starfield = null
var selected = 1;
var cursores = null;
var menuOptions = {
start: {title: "Empezar partida", variable: null},
continue: {title: "Continuar partida", variable: null},
credits: {title: "Creditos", variable: null}
}
var menuState = {
downMenu: function(){
selected += 1
console.log(selected)
if(selected>=4){
selected = 1
}
},
upMenu: function(){
selected -= 1
console.log(selected)
if(selected<=0){
selected = 4
}
},
preload: function(){
var me = this;
//console.log('preload')
space.load.bitmapFont('titleFont', 'assets/Fonts/title.png', 'assets/Fonts/title.fnt');
space.load.bitmapFont('menuFont', 'assets/Fonts/menuFont.png', 'assets/Fonts/menuFont.fnt');
space.load.image('background', 'assets/Backgrounds/menuStarfield.png')
},
create: function(){
//console.log('create')
starfield = space.add.image(0, 0, 'background')
space.stage.backgroundColor = '#000000'
title = space.add.bitmapText(50, 50, 'titleFont', 'Deviant Spaceships!', 64);
menuOptions.start.variable = createText(150, menuOptions.start.title)
menuOptions.continue.variable = createText(225, menuOptions.continue.title)
menuOptions.credits.variable = createText(300, menuOptions.credits.title)
cursores = space.input.keyboard.createCursorKeys()
//cursores.onDown.addOnce(this.changeMenu, this)
},
update: function(){
title.text = 'Oh No! Spaceships! \n';
if(cursores.down.isDown){
this.downMenu()
}
if(cursores.up.isDown){
this.upMenu()
}
if(selected == 1){
//menuOptions.start.variable.text = "-> "+menuOptions.start.variable.text
menuOptions.start.variable.fill = '#FFFFFF'
}else{
menuOptions.start.variable.fill = '#999999'
}
if(selected == 2){
//menuOptions.start.variable.text = "-> "+menuOptions.start.variable.text
menuOptions.continue.variable.fill = '#FFFFFF'
}else{
menuOptions.continue.variable.fill = '#999999'
}
if(selected == 3){
//menuOptions.start.variable.text = "-> "+menuOptions.start.variable.text
menuOptions.credits.variable.fill = '#FFFFFF'
}else{
menuOptions.credits.variable.fill = '#999999'
}
menuOptions.continue.variable.text = menuOptions.continue.title
menuOptions.credits.variable.text = menuOptions.credits.title
starfield.x -= 2
if(starfield.x <= -1026){
starfield.x = 0
}
}
}
function createText(y, texto) {
var text = space.add.text(space.world.centerX, y, texto);
text.anchor.set(0.5);
text.align = 'center';
// Font style
text.font = 'Arial Black';
text.fontSize = 50;
text.fontWeight = 'bold';
text.fill = '#999999';
return text;
}
如何逐个选择菜单项?有没有一种方法可以在每次我添加或扣除所选变量时停止在代码中按下键?